I believe many of you have seen how hunters, PvP in particular, overuse and abuse the quiver perk.
How? well simple, quiver was meant to make a "wider" tether "web", so to say, strategically placing the shadow shot in three spots, but no, hunters are abusing the perk because it gives them [b]3 one shot kills[/b], they don't care about the tether, plus if there's another player near and falls in the trap, that makes [b]4 easy kills[/b], though the only kill that would actually make sense would be that last one.
I get it if the normal shadow shot kills you (1 shot only), but people are [b]misusing[/b] the perk and basically turning [b]1 super in 2[/b], I wouldn't be posting this if quiver meant that you could fire 3 "deadly" shots and no tether or that they would tether but would not be 1 hit kills, that the shot would only take a let's say quarter of your health, that would be actually pretty fine.
If people actually want balance, this is something that needs to be changed.
P.S: make actual observations and serious comments.
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Lets talk about a replacement for quiver, as you say its supposed to cover a wider range, thats bullshit. Quiver is for kills and kills alone because its tethers couldn't catch a dead deer on the side of the road. Now, i dont use quiver because its for scrubs like you say, but if you would like it to cover a larger range quiver should be changed down to 1 shot but act like a web and chain off guardians. Thats what id like to see, i main a nightstalker and im serious, quiver is for the noob hunters. Id like to see that web type of deal, or make it more support and let it res team mates, would be very useful for hard raid but a little on the OP side for trials.