JavaScript is required to use Bungie.net

#feedback

Edited by CMEshai: 3/6/2016 3:51:15 AM
12

Exotic Anything

Rather it be basic idea, lore or only the exotic perk, post it. If anyone is having trouble with any on a weapon there working on I oblique the rest of the community help. My Ideas: Something More Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be…” Cayde-6 0: Solar Damage, Something More (Last Round is a Shotgun Pellet) 1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control 2: Final Round 3: Explosive Rounds, Braced Frame, Reinforced Barrel 4; Focused Fire, Hip Fire Settle Brag Sniper Rifle “We have a better destiny” Aurash and COD players 0: Void Damage, Better than Yours (Reticle does not glare while aiming down sight crouched for 3 seconds) 1: Smooth Ballistics, CQB Ballistics, Aggressive Ballistics 2: Take a Knee 3: Injection Mold, Quickdraw, Snapshot 4: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar) RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 53 Mag: 4 The Drumroll Machine Gun "Sometimes the build up is worse than the punch". -Hunter Tex (4.4 Stars) 0: Explosive Rounds, Drumroll Please (Top Half of the magazine deals bonus Damage.. Kills with this weapon increase Damage and Refill a portion of the Magazine) 1: Aggressive Ballistics, CQB Ballistics, Smart Drift Control 2: Persistence 3: Fitted Stock, Rifled Barrel, Hand Laid 4: Performance Bonus RoF: 86 Impact: 38 Range: 34 Stab: 38 Reload: 40 RoF: 77 Impact: 37 Range: 32 Stability: 45 Reload: 40 mag: 42 Fateful Encounter Scout Rifle “One day, yours will be mine” Fateful Encounter (4.3 stars) 0: Kinetic Damage, Founder Benefit (Reloading after a kill grants 4 lucky bullets to the magazine.) 1: Smooth Ballistics, CQB Ballistics, Linear Compensator 2: Danger Close 3: High Caliber Rounds, Injection Mold, Flared Magwell 4: Reactive Reload Hidden Perk: Hidden Hand, Armor Piercing Rounds RoF: 27 Impact: 61 Range: 61 Stability: 69 Reload: 53 Mag: 12 (16 with Lucky Rounds) Credit to “The Management” for the lore

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Patoose: 1/15/2016 4:19:25 AM
    [b]Oathkeeper[/b] [i]"I made an oath. This gun'll help me keep it"[/i] Exotic Hand-cannon. Design is similar to an old Wild West era revolver. All white with engravings (similar to Hawkmoon/Last Word). On the side of the gun that you see most, there's a smear of red. Perks: As I said before, I'm not the best at this, but I'll try. It would be in an archetype by itself, so: Rate of fire: 15 Impact: 87 Range: 40 Stability: 32 Reload: 25 To explain the low rate of fire: It's low to ensure there is some balance, considering the exotic perk(s) I may mention, and due to it's impact. In order to make this low fire rate explainable (in terms of the guns functions), after every shot, the guardian would pull back the hammer again. As for perks, the usual rolls. However, one thing I would have on this gun is high caliber rounds. The exotic perk(s) would be as follows: Option 1. [b]Two birds with one stone[/b] Grants a chance for any bullet in the mag to over penetrate. Can happen more than once per mag. Option 2. [b]Two stones for one bird[/b] Grants a chance for a pull of the trigger to fire two bullets instead of one, dealing the I equivalent damage of two bullets at once. Can only happen once per mag. [spoiler]I'm better at making armour, not guns. Apologies[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon