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Edited by CMEshai: 3/6/2016 3:51:15 AM
12

Exotic Anything

Rather it be basic idea, lore or only the exotic perk, post it. If anyone is having trouble with any on a weapon there working on I oblique the rest of the community help. My Ideas: Something More Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be…” Cayde-6 0: Solar Damage, Something More (Last Round is a Shotgun Pellet) 1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control 2: Final Round 3: Explosive Rounds, Braced Frame, Reinforced Barrel 4; Focused Fire, Hip Fire Settle Brag Sniper Rifle “We have a better destiny” Aurash and COD players 0: Void Damage, Better than Yours (Reticle does not glare while aiming down sight crouched for 3 seconds) 1: Smooth Ballistics, CQB Ballistics, Aggressive Ballistics 2: Take a Knee 3: Injection Mold, Quickdraw, Snapshot 4: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar) RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 53 Mag: 4 The Drumroll Machine Gun "Sometimes the build up is worse than the punch". -Hunter Tex (4.4 Stars) 0: Explosive Rounds, Drumroll Please (Top Half of the magazine deals bonus Damage.. Kills with this weapon increase Damage and Refill a portion of the Magazine) 1: Aggressive Ballistics, CQB Ballistics, Smart Drift Control 2: Persistence 3: Fitted Stock, Rifled Barrel, Hand Laid 4: Performance Bonus RoF: 86 Impact: 38 Range: 34 Stab: 38 Reload: 40 RoF: 77 Impact: 37 Range: 32 Stability: 45 Reload: 40 mag: 42 Fateful Encounter Scout Rifle “One day, yours will be mine” Fateful Encounter (4.3 stars) 0: Kinetic Damage, Founder Benefit (Reloading after a kill grants 4 lucky bullets to the magazine.) 1: Smooth Ballistics, CQB Ballistics, Linear Compensator 2: Danger Close 3: High Caliber Rounds, Injection Mold, Flared Magwell 4: Reactive Reload Hidden Perk: Hidden Hand, Armor Piercing Rounds RoF: 27 Impact: 61 Range: 61 Stability: 69 Reload: 53 Mag: 12 (16 with Lucky Rounds) Credit to “The Management” for the lore

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    I like the sniper rifle, bump

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  • New one. Sorry I haven't been here awhile (though I don't know if anyone is here to hear me) Grim Reaper Shotgun “Behind the curtain pulling the strings, then takes you when you least suspects it” 0: Kinetic Damage, Double Barrel (Shoots two pellets at once) 1: Aggressive Ballistics, Field Choke, Linear Compensator 2: Outlaw 3: Fitted Stock, Snapshot, Lightweight 4: Sawed Off (Decreases Range for increased Impact and Mobility) RoF: 5 Impact: 56 Range: 30 Stability: 2 Reload: 30 Mag: 2 Made for those pesky corners that Bungie tries to emphasize on vs filling in the gap by running at a player strategically (or like rambo for the most part) Sawed Off is meant to be optional, So I'm considering to put another perk in the skill tree, but would like help making it.

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  • Edited by CMEshai: 1/21/2016 10:42:03 PM
    Not so broken Vex Mythoclast Matter-full Light Fusion Rifle Everything matters, especially Energy 0: Kinetic Damage, Primary Care (This Exotic can be equip to the primary slot), Helium Charge (Full Auto beam) 1: Smooth Ballistics, Smart Drift Control, Linear Compensator 2: Crowd Control 3: Fitted Stock, High Caliber Rounds, Braced Frame 4: Hidden Hand Charge Time: 29 Impact: 2 Range: 44 Stability 42 Reload: 31 Mag: 58 RoF: 100 (As in always doing damage) The point is that it still has a charge rate but has a lot better consistency vs other Fusion Rifles. There is no Precision Damage, and the TTK w/o the charge time would be around a seconds. Impact/RoF ratio is based on the Auto Rifle

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  • Edited by CMEshai: 1/21/2016 10:42:34 PM
    Let’s get this straight: the Invective design and Exotic flavor to the loot table is lacking. It looks like the weapon was supposed to be like Ice Breaker, but failed to replicate considering the fire rate. In fact, the regenerates so little you’d rather have performance bonus than the Exotic perk.. So, what needs to happen is a complete reskin of the weapon into a Omolon Shotgun, make it a high Impact shotgun, and give it the Ice Breaker regenerative properties that the weapons deserves. Invective Shotgun (Omolon Version) 0: Void Damage, Invective (Invective regenerates ammo every 8 seconds, holds 6 rounds) 1: Smooth Ballistics, Smart Drift Control 2: Ideal Fallback (when Hunted, player has increased Agility and becomes Invisible) 3: Send it, Flared Magwell (Send it decreases capacity, Flared Magwell decreases cooldown by 1 second) 4: Feeding Frenzy, Underdog RoF: 8 Impact: 67 Range: 20 Stability: 21 Reload: 32 Mag: 5-6

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  • Armor piece for the Warlock: Living Index Warlock Gauntlets "In its dying breath, the Traveler released the Ghosts... to open doors" - Eris Morn has a yellow rotating animation similar to the Hydra's rotating shield orbiting the left arm close to where the ghost is Living Index (Improves Radar and Ghost.) Radar has increased Range, while ghost can highlight enemies within its scanner. Highlight lasts around as long as Keen Scout’s Tracking. The idea is that the Ghost becomes better for players trying to locate enemies. I think maybe a cooldown is in order.

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  • Last one for now [b]Strong Arms[/b] [i]"...Huh. Didn't think it'd go THAT far[/i] Exotic Hunter Gauntlets. Aesthetics: Regular hunter gauntlets, but on each arm their is a cybernetic muscle thing attached on the side. Perks: Designed around getting grenade and melee charges back faster Exotic Perk: [b]Arm Day[/b] Throw grenades, knives, and smoke bombs with 75% more velocity, allowing them to reach their target faster

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    • Edited by CMEshai: 1/15/2016 6:25:06 PM
      The throwbacks! (literally) Hymn of Revolution (Name not my idea) Hand Cannon Shot heard around the World (4.2 Stars) 0: Solar Damage, Special Treatment (Special Slot), “Silencer” (Precision shots have twice the damage) 1: Aggressive Ballistics, Linear Compensator, CQB Ballistics 2: Rangefinder 3: Rifled Barrel, Quickdraw, Armor Piercing Rounds 4: Outlaw RoF: 11 Impact: 98 Range: 48 Stability: 12 Reload: 23 Mag: 1 Has a Binocular Sight to get kills at Scout Rifle ranges, with Silencer it takes 1 precision shot to kills opponents. P.S. The Silencer doesn't Silence you, it Silences THEM

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    • Exotic idea I'm too lazy to expand upon, so if someone wants to go ahead Rapture: Rocket Launcher, Perk: Think dragons breath/scorch cannon kind of trigger action. Pressing the trigger fires the rocket like normal. Holding it, then releasing in the area you want, causes the rocket to detonate, dropping (actually powerful) cluster bombs in an area beneath where the rocket detonated. Potential tag: [i]"Open the skies and rain damnation upon them"[/i] That's pretty cheesy

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      • Edited by Patoose: 1/15/2016 4:19:25 AM
        [b]Oathkeeper[/b] [i]"I made an oath. This gun'll help me keep it"[/i] Exotic Hand-cannon. Design is similar to an old Wild West era revolver. All white with engravings (similar to Hawkmoon/Last Word). On the side of the gun that you see most, there's a smear of red. Perks: As I said before, I'm not the best at this, but I'll try. It would be in an archetype by itself, so: Rate of fire: 15 Impact: 87 Range: 40 Stability: 32 Reload: 25 To explain the low rate of fire: It's low to ensure there is some balance, considering the exotic perk(s) I may mention, and due to it's impact. In order to make this low fire rate explainable (in terms of the guns functions), after every shot, the guardian would pull back the hammer again. As for perks, the usual rolls. However, one thing I would have on this gun is high caliber rounds. The exotic perk(s) would be as follows: Option 1. [b]Two birds with one stone[/b] Grants a chance for any bullet in the mag to over penetrate. Can happen more than once per mag. Option 2. [b]Two stones for one bird[/b] Grants a chance for a pull of the trigger to fire two bullets instead of one, dealing the I equivalent damage of two bullets at once. Can only happen once per mag. [spoiler]I'm better at making armour, not guns. Apologies[/spoiler]

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        • Edited by Patoose: 1/15/2016 4:32:33 AM
          [b]Core Collapse[/b] [i]"Unleash the power of a dying sun"[/i] Once again, probably better name/tag, but this would be an exotic Warlock Chestpiece, designed around the Self Res perk. For aesthetics, it has longer warlock robes and you have a medallion around your neck of a circular swirling fire ball, much like the sun. I'm only really good with exotic perks, but the other perks on this piece would be based around getting super faster by killing minions of darkness. Exotic Perk: [b]Core Collapse[/b] Upon activating Radiance from death, cause a devastating solar explosion from your body, blinding, damaging, and burning enemies in proximity to your corpse

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          • The Jammer Titan chest piece "They were everywhere, but could never see us" Colum 0: the jammer Colum 1: random Colum2: random Colum 3: random The jammer exotic perk: allows player to blink on and off of radar (like when you crouch) and crouching removes you from radar permanently

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            • Edited by Patoose: 1/15/2016 4:33:02 AM
              Figured I might as well put this here as well [b]Get Out[/b] "[i]...And stay out![/i]" Probably a better name and description, but anyways Exotic titan gauntlets. Bunch of perks designed to get more super energy from minions of darkness. Aesthetics: I'm not quite sure, suggestions? Exotic Perk: [b]Hardened Bubble[/b] Grants perk that makes bubble harder to destroy, and makes it so that enemies can not enter your bubble, but allies CAN enter. Edit: As a suggestion by someone else, this perk could also be changed a bit so that it pushes enemies away from your bubble, much like getting bit by a phalanx shield (although probably less powerful)

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