After wading through the overwhelming number of threads concerning elitist 319's and lower levels being excluded from raids I noticed two primary arguments; one for each side.
A. Players near the levelcap should help lower levels through raids.
B. Lower levelled players shouldn't rely on higher levelled players to carry them.
After pondering this for a while, an idea dawned on me.. A compromise. Something I like to call:
[b]Surprise Weakest Link[/b]
The concept is simple. Invite 4 or 5 underlevelled players into a raid. Play through the raid as per usual, but at each checkpoint boot the weakest member of the team, and invite an experienced "stooge" player to replace them. No warning, no informing them of the rules beforehand, just *boot* "Back to orbit you go". Better luck next time scrub.
How you define "weakest" is up to you. First to die, most deaths, whatever. Worthy players get the loot, cancerous leeches get the boot.
No one but the "carrier" players should be aware this twisted contest is happening. The booted players never receive an explanation, and the lone survivor never knows he won.
I tested this just over an hour ago with an LFG team and was pretty happy with how it played out. The last surviving member received a 320 Helmet and scout rifle .He later mentioned that it was his first raid, what a champion!
Feel like adding a new slant? Add a bit of Destiny RNG and boot a member at random.
To those of you that fancy giving this a go, be sure to let us know how it plays out.
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Idea is actually good. Maybe one day this could be a game type to inspire gamers to try harder in raids but would take some more thought. This is gonna sound stupid what I say but here me out. Raids now have matchmaking. Somehow make mic required. Game finds players at simmaler level Game starts If you die too much, during a part of the raid when you hit a checkpoint you get kicked more variables would be needed to pick out the players that stay and the players that get kicked Say a person goes down 4 times in a checkpoint compared to team mates that didn't go down or did once, and gets a drastic number less kills roughly then team mates. Booted and the game finds a new player that has the same checkpoint and the variables that kick you will restart at the start of the new checkpoint. To make it fair you get to keep the checkpoint you get kicked at so you can try to find another game and improve on your skills. It will make players try to be more carful, think before they act and try harder to kill more enemies without dying. This would obviously need some thought but it would be a cool way to play. More of a gamble and would make you actually try harder to complete a raid without getting kicked. I guess a player getting the checkpoint they get kicked at ruins the purpose.. So maybe getting the checkpoint before that so you move back a step in the raid and don't get the rewards for completing where you start off again. Idk, but in a way it does sound kinda fun