Solved by having a fireteam voting mechanic to remove the un-helpful.
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Which in turns let people boot out randoms to troll them/Bring in friends
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Possibly, but there would likely be more good generated than bad. Also, you shouldn't have to allow randoms, it would simply be another option. It's kind of ridiculous that all LFG is being generated by outside sources.
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Even if there's more good than bad, knowing there was a chance going into every strike that you could be booted at the last second is would ruin it for a lot of players.
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But look at Prison of Elders. I've run the lvl 28 mission, or strikes for that matter, many times. Often with more success than not. It should be something that's optional. If you don't want to try it then you could avoid it with no harm. Right now, I think no match making is just a huge barricade and the small numbers of people that have actually completed the raid seem to bear that out.
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If raid matchmaking was added, I doubt the numbers of raid completions would spike by a significant amount.
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So why no try? Certainly the status quo isn't working well. We're talking about something, matchmaking, that's been around for years. And it's not like they don't have the resources to make it happen with minimal fuss.
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Have you seen the people in this world? There are so little people that are kind.
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Not in this community
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There are a lot more people in the community, good people, than are represented on the message boards. That's always the case.
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Your idea that since the majority of players are good people, all will be well. But much like a raid fireteam, it only takes one bad egg to ruin it for everyone. You could be at a raid for 3 hours with an above average group, then one jerk could ruin it all. Your optimism is admirable, but I'm afraid we would just have more horror stories that would lead to things like this thread. Look at current matchmaking. It's already a mess. I think Bungie playtested it and decided it was a horrible idea.
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I just don't understand the opposition. If you don't want to utilize it, don't. Maybe it's far more difficult than I imagine, but I'd be surprised. I just know that I heard similar arguments from DICE regarding various element of BF. Seems like there has to be a middle ground solution. But this ain't working for a lot of folks.
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Once again, if there's a broken mechanic that works in the game for a very small percentage of the player base, but leaves a negative impact on far more players, I doubt you would want it in the game. So you join solo que for Raid matchmaking in this perfect world of yours. You get 5 randoms. The Raid is most likely a wipe if the following happens. Here are your odds: -1/5 players aren't using a microphone(not saying it's impossible to complete the raid silently, but to this date I have yet to kill oryx with a mute. -1/5 players doesn't speak your language -1/5 players aren't going to AFK and expect to be carried -1/5 players aren't trolling -1/5 players doesn't know what they're doing -1/5 players sucks at communication -1/5 players never disconnects If any of these things happen, your raid is a wipe. A new player who is genuinely interested in raiding might try out your idea and the bad taste will make them walk away forever. Raiding is kinda the flashy endgame for Destiny and a large portion of our community buys the expansions for it. But if you added this matchmaking, It could potentially ruin Destiny's endgame content for far more players than it would help. -
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You make excellent points. But something needs to change if they want more people to complete the raids. Perhaps it's not match making as in Crucible, but an LFG system within the game, making it easier to grab people than combing through third party apps and websites.
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I'm on your side as far as wanting more people to finish the raid is concerned. Definitely. But I want an easy to use teamfinder that does its best to filter out players who aren't serious about raiding. Raiding should be Very Difficult on average and geared more for the hardcore player. I think Bungie should try to find a common ground between Strikes and Raids to help ease casual players into the raid community. As it is now, the effort of going to LFG already filters out serious players and those who want to Raid bad enough do which I think is why most hardcore players don't mind the lack of matchmaking. But before that can happen, Matchmaking in strikes needs to be fixed. Gotta walk before you can run.