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Edited by Rufnek2014: 1/11/2016 6:24:23 PM
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Theory - What if Bungie is Right (mostly)??? - Hit Detection/Semi-RNG Loot/Weapon CLASS Nerfs

Crazy thoughts or maybe not.... (Not a conspiracy Theory...just a bigger picture of where the issue really is.) I've been playing the game for a while now and experienced a lot of what the PvE and PvP players have complained about. The most frustrating being on the PvP side where you are trying to be competitive , followed closely by the 'loot' drop system. It occurred to me that maybe we are looking at this from a somewhat skewed perspective of being too piecemeal. I'm not here to debate whether some of you think the following occurs...it does, it just may not be happening to you. There are plenty of videos out there to show all points below. What if Bungie's core code, or at least the following part of it, is solid and working as intended on the following items. 1. Hit Detection (Melee & weapons) 2. Bungie Semi-random number generation (for loot/exotics) 3. Weapon class modifications (one weapon stands out so Bungie modifies the whole class of weapons rather than the one noted) I'll try to break it down into noted pieces then tie all thoughts/areas back together. Hit Detection Part 1: (melee): - You punch someone in melee range but it doesn't register OR you miss when you should have easily hit. Conversely, they punch you from quite a distance away and you fly off into a wall from the impact. - You punch someone and they take zero damage, yet if they punch you with full shields & health you are an instant kill, despite wearing extra armor/shields/abilities etc. Hit Detection Part 2: (Weapons) - People talk about aim assist and how 'strong' it is for some weapons. How they can snap a sniper (or other weapon) up and pull the trigger without actually aiming for your head, but instead your body vicinity and it is an instant head shot kill regardless. Yet others talk about actually aiming, shooting a player in the head multiple times and it never registers (with the same weapons as those that do the auto head shot kills 'due to high aim assist'). - People talk about the 'best' perks for weapons yet others find 'less' benefit from those same perks than others do so we dismiss the difference in weapons actions/perks as 'personal choice'. - People talk about shooting players, in PvP, at point blank range yet they do no damage, but others with weapons that have considerably lower range values can shoot you from a much further distance and be an instant kill. This is further compounded by the fact that if you use the exact same weapons with same perks, yet the same situation occurs...you damage them at close range, but they kill you from much further away. Yes I'm aware that some perks/exotics affect health/armor but you can replicate these situations with the same armor/perks on both toons. - People talk about 'Lag' but I've seen green bar PvP players pop all over a map and they are NOT using things like Blink Perception/Assumptions: - L2P. You simply don't have the correct skills, gear, weapons, perks, abilities to stay alive. - You are not experienced enough to know where the weapon ranges are. - You have a poor quality connection. The person you are fighting has a poor quality connection. Semi-Random Number(loot) Generator - Ever notice how you can be in a fire team and one of the other players will get exotic after exotic. Or they get the 'special' loot drop every Nightfall Strike or every 3-4 PvP(Iron Banner) matches. Yet you use the same amount of 3oC and get nothing across all the same matches or get a mote of light (or simply nothing) in the same PvP matches or get extremely low rewards in the Nightfall. Perception/Assumptions: You are just having a 'bad' day, but in reality you ALWAYS have a bad day, every day. The guy next to you has a good day every day and his buddy has one good day, one bad day. Result. 1 wins(bad), 1 in the middle(as intended) and 1 loses(bad). The guy on top thinks everything is great, the guy in the middle is doing ok. The guy on the bottom is a whiner. Weapon Class Modifications - People notice that some weapons are more effective than others (specifically in PvP recently but it can happen for RAID PvE too). They become the 'Meta' weapon. The weapon you have to use to be as efficient as possible. This translates into calls for a weapon 'Nerf', usually on PvP. Bungie reviews their data and decide that the whole class of weapons should be 'tweaked'. - PvE players find that the 'tweaks' done ultimately and almost universally impact the PvE gameplay in a negative fashion despite assurances (and buffs) by Bungie to compensate on PvE encounters. Perception/Assumptions: Bungie is heavy handed. What if they are NOT. They just don't perceive the value of modifying one weapon when they are so close to the code that they see that all the weapons should be just fine, not taking into account that x perk on y weapon could be inadvertently affected by the networking stuff below. Remember what I said at the top of this post. What if everything Bungie has coded for hit detection, loot drops and the weapon class modifications was done properly and with the best interest of the consumer? What is the only thing that could possibly affect these areas such that it gives one person (or developer) a perception and expectation that is different than someone else??? If you answered LAG you would only be partially correct. A better answer would be how the game works across the internet. Its NOT about LAG. LAG is the generalized term used to describe effects that occur when the networking code is unable to properly mitigate different speeds in connections. What if the majority of issues occurring 'misfires' or lack of adequate 'save' points in the core code that are resulting from the networking codes inability to navigate the internet efficiently enough? Suddenly it is NOT about: 1. Hit detection (melee or gun/ranged or close quarters) 2. Semi-RNG loot rolls 3. Weapon Class Modifications (maybe a weapon tweak but its easier to see the tweaks when everything is working as intended for EVERYONE, and not just some or just the devs. Possible ways Bungie could improve things to start nailing down the real issues tied to the networking: - Provide full stats on players (ping time, real time speed, real time connection quality, long term tracking of connection speed/quality) - this is for viewing by the individual - Restrict players from competitive events based on multiple filters (ping time, location, time<-midnight will likely be less internet congested than 6pm) - These restrictions would Not be player controlled but hard limits should be set for PvP, more flexible limits for RAID, easiest for all other PvE. Anything with fireteam required can only be by invite for really bad connections, matchmaking will not work. - Provide method to report oddities or perceived issues (in game) for hit detection, loot rolls, etc. Bungie would be able to match complaints to internet stats and start to narrow down the search. Once enough data is gathered, implement a possible re-code of networks Edit 4 Addition: Several comments state one of the following a. Lag - Fix it and it will be great b. Dedicated Servers - Add them and it will be great Both of the above points are not really the focus of this conversation. Read below to find out why.... I'll try to keep this super simple. Lag is a general term. You don't 'fix' lag, you find ways to combat it. Ways to minimize it include: - Better coding, better hardware, banning or removing hardware, software and users that unintentionally force the code to slow down to accommodate their poor quality connection. To be clear, this doesn't have to be the user's fault - it can be the ISP, Routers, Distance, etc. Solution - Bungie needs to review ALL of the parts that make lag and they need to develop new networking tools to do that as the current methods are insufficient as noted by the many many users commenting on "Lag". Dedicated Servers. They are used in other games of this type and the general gaming population think that if Bungie spent the money on this tech it will fix the current issues. By 'fix' it means everything mentioned above (lag, hit detection, red bar players, etc.). - These types of servers bring their own issues to the table. Bungie has built a Peer2Peer system. Replacing that code to stuff in dedicated servers is likely not a viable option. Dedicated does NOT remove the issues. It masks them in various other ways. Any game with them still has the problems, but they manifest differently and the users STILL complain about hit detection, LAG, etc. It's the 'grass is greener on the other side of the fence"....until you get there. It all comes back to users requesting Bungie invest in new ways to research the users and issues AND improve them not throw money on 'semi-fixes'. The only 'fix' that *might* make a number of users happier, is by implementing restrictions on 'red bar' PvP games but without seeing real diagnostics on your connection and those you are connected to, anything Bungie might do could feel like a big ghostly stick on various consumers that just want to play. Thoughts?? Edit: Added perceptions/assumptions. Edit 2: Please up vote if you think there might be some validity. A 'bump' does not work on these forums. An up vote IS the 'bump'. :) Cheers Edit 3: On Weapon Class Modifications - The consumer pushes the Developer to address something the developer doesn't really 'see' from their end and we end up with the consumer being their own worst enemy. Edit 4: Lag & Dedicated Servers (Addition was above)

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  • Not either or....but both-and. This games issues a combination of BOTH unreasonable expectations by fans AND poor choices by Bungie. Usually born out of their need to keep secrets, inexperience with managing a persistent-world game, or the fact that Bungie emulated the weapon systems of other shooters, but didn't take the time to learn how they really worked at a granular level.

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  • Regardless of your rational Bungie is still responsible for poor game play as they choose to not have dedicated servers and create situations for lag to be a factor in quality of game play. Remove majority of the lag and then your thoughts may prove out. Until then, gameplay will never feel balanced as cheats and lag will totally disrupt any balance to PvP play. Amazing how much less lag exists in normal crucible matches compared to IB events.

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  • I feel like a redneck who just walked into a Mensa chat room..... Slowly backs out and turns around in deadly silence

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    • If Bungie made Hit Detection that way, why haven't they said anything, since everyone is saying it's broken and not as intended, why would Bungie be quite about it. I disagree entirely.

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    • TLDR

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    • Hey dude have you gone and played The Crucible today? Play that shit then try to give us a hand job while explaining why Bungie is doing a wonderful job.

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      • When it comes to hit detection in situations where I believed I was hitting someone but not hitting. I have a capture card which made me review the hits frame by frame, which I was actually missing the player at the edge of the hit box, due to it moving fast I thought I was hitting them.

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      • Bump

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      • When I join a game in progress or any game for that matter, I'm always tempted to leave if LAG gets out of hand. If there were a way to view the connection speeds of your teammates and opponents BEFORE joining a game or loading into one. That would help. I never like abandoning games, but sometimes it can't be helped.

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      • TLDR Bungie can't be bothered to uses dedicated servers. There is no magical hidden answer, it's literally that simple.

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        • Edited by JA CAN: 1/9/2016 6:30:02 PM
          if any of this where true I have one question why is it taking so long for them to fix issue's like this. if the answer was just that simple then in the yr time that they have had this game out not including the beta why is it they haven't fixed it yet, they can't be that incompetent can they. Bungie got paid big money for this game and your going to tell me that they did not see this or do not see this (big brother is always watching) they see all of this and my guess because they already have these notes on this is bungie is the Donald trump of gaming. there giving the gamer's a reason to come on there forms there tweets facebook any of there media outlets including lets play. they are draining money from every avenue they can. And yet they can't buy a dedicated server? Don't answer that yet now we have everse trading co. another avenue for them to get the resources. they have the means to fix it and they have the resources to fix the issue and have they nope for the past 3wks that I have stopped playing I have come back to the forms to see what people are saying and it has not changed ever since the game 1st started. No they know that a little pub goes a long way rather it is good or bad and just like Justin bieb. they don't care because they are in the spot light with a well known well like group of people (Kim K group) better known as activision. None of this will change because as gamers we let it. If everyone or at least half of the destiny population that is still here where to stop playing for a wk. maybe 2 I bet we would see change. But until the remaining guardians see bungie for what they are really doing being on the forms won't help ask los sols he has been posting good ideas since the beginning and I don't think any of his ideas where used accept the one accolade on the bright side but not even sure that was his. simply put there are to many holes in your theory to make it valid. A lot of your theory is based on the thinking that the dev's do not play test anything they put out that they do not check numbers on all stats before they release a patch. I thought that is why they have play testers and if that is the case then what does that say about bungie as a company? That they don't care what they put out? this is something I am more inclined to belive overall but that is what your theory is implying then that would be the exact reason why you read all the complaints all the name calling on the forms bungie=lackluster, half cocked company that can't do anything right pretty much that is what your theory is saying forgive them for being incompetent? at least that is what I got from it. not trying to be a duch about it but take a look at the history then you tell me what you really think after.

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          • I like this post. Well explained and makes sense (to me anyway)!

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          • What do you mean bump doesn't work?

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            • And how would dedicated servers affect the situation you describe?

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            • Edited by Pro: 1/8/2016 6:43:53 PM
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              Wow, you are on to something. All of their in game testing is on a "LAN with simulated latency" Uh... Right - because that's the same as playing against a 12 year old on McDonalds wifi in Cuba. It explains some of their "wtf" updates, when they seem to tinker with things that are fine. I think they see the community complaints, look at the back end (see everything is "fine") but adjust things anyway. When in all reality, like you said, it's probably connection based issues for a lot of it.

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              • I have told people time and time again there IS NOTHING TO COMPLAIN ABOUT BUT LAG! Lag is the core of and the only real issue. It causes everything people whine about.

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                • I understand how networking issues could be what's behind hit detection and weapon modification problems but I don't see how that would affect loot. Can you break down how it would or possibly could affect RNG?

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                  • So, could we say dedicated servers with a middle point for all connections would solve most coding errors? Leaving only those with true lag issues with problems? I think bungie has found that thise game has the potential, why not "throw money at the screen" and get me some freaking dedicated servers so we can see where real skill lies and not these lag switching, stoneage internet using, dial up aol " you've got mail" hacks who call themselves real players.

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                    • Edited by Killlerschaf: 1/8/2016 11:52:56 PM
                      I'm a top 1% player and can tell you that melee hit detection is hilariously broken. It would even consume melee charges, put the ability on CD, but no damage would be dealt. I will top the leader board and shake my head in disbelief on why a huge part of my melee hits simply do nothing. I even have some recordings of that. However I don't truly get your point? Is that the longest bait I have ever read, or... Is there actually a point?

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                      • I can say there are more problems in PvP now. Like see people kill you with the last word or Bad Juju from 70 km of distance, or someone with 100% shootgun kills and never miss one time, sniper kill you even if you try jump, teleporting etc etc. And this mean there are someone who cheat in this game and use the lag for save his ass from the ban. Than one more thing, i never saw an FPS (like Destiny), where the primary weapons get zero stability and accuracy.

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                      • okay it's official, your an idiot. bungie will NEVER impliment connection restriction on competitive events and bungie will probably not impliment full network connection stats ect. "Why?" you ask, because it would alienate players and cause people to lose more faith in an already dwindling game, if you want to stop people from getting into games based on ping and connection you really are an idiot. you would have people looking at players connection stats and then saying to then "no i don't want you in my game" and then kick players from fireteams, all based on connection stats not on the skill of the player. i have gone from a 100Mb line to a 3Mb line and i see no major difference in the amount of ping i usually get a ping of around 30-70 ping between here and 60 miles away, i play PvE as i REFUSE to play the lag infested PvP (and yes even when i was on the 100Mb line it was still lag infested). [b](sarcasm alert[/b]): ping is based how far you are from your internet junction and your internet provider (along with whatever lines they uses, copper wire or fibre ect what the providers severs are like) then add to that the amount of time it takes to send a packet from your computer to another and back again (ping rate also changes based on the time of day where you are and local internet trafic) [b](Sarcash ends)[/b]. at low internet speeds lets say from birmingham UK to adelaide austrailia which i just tested should be somewhere around the 300 ping mark at 3 Mb speeds, the ping should not take too much longer than at higher speeds. and there is already a recomended internet speed for the game itself of around 3Mb.

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                        • I believe you might be right. Bungie seems to be spending a lot of time mentioning networking and when I listen to podcasts with people from bungie they always say "we are gathering more data". If this theory is correct these balance patches are nothing more than small bandages that bungie is putting out while they are working on stealth fixing the true problem. The reason I say stealth fix is they say repeatedly that they don't want us to know how difficult their problems are they want us to just be concerned about enjoying the game.

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                        • The problem is if the host of the pvp match is in Afrika and you are in Russia (you probably gonna have a bad time) high ping

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                        • Edited by gallp13: 1/8/2016 10:20:23 PM
                          Nice to hear from a QA and TQM adherent - thoughtfully structured intervention based on a clear understanding of common and special cause events is oft the most effective. Your post doesn't quite describe your proposition sufficiently clearly for me to contribute productivity. I would like to as I am interested in your approach. Can you provide your operational definition of not navigating the Internet efficiently, how this differs to latency management and provide a example how inefficient internet navigation may be driving say, the melee effects you describe. This may help me better grasp your hypothesis and contribute. Thank you in advance of any response.

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                          • I love this. And your responses to other people. I think you're on to something.

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                          • Wish there was a very short and simple TL;DR... lol. I stopped after the first paragraph, too much for me haha. I gather from the few comments, you attribute game accuracy issues to lag and connectivity related problems. And that the developers coded appropriately to assume for this?

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