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Destiny

Discuss all things Destiny.
Edited by Peanut_343: 1/7/2016 12:09:36 PM
58

Snipers, do they need changes?

Multiple nerfs have been implemented for shottys and fusions but snipers have remained largely unchanged. I'm not a great sniper for PVP so I do have some bias here but I've found many other people have to moved to snipers as the other specials just arent as competitive anymore. I'm sure that sniper fans will disagree with my thoughts but I have two major problems with snipers and its not aim assist, quick scoping, no scoping or one shot kills. The first is the fact that when I'm shooting someone with high caliber rounds they still seem to be able to head shot me without much difficulty, this seems like nonsense and that it shouldnt be a thing. To counter this I suggest that either the scope rock when shot should significantly increase and also move you away from where you were aiming or more simply if you get shot it knocks you out of scope completly just like in Halo. Secondly if you headshot me and I die thats a good shot and I deserved it but what I find is I very often get body shotted and then finished with a primary to the body. This doesnt seem like a way a sniper should work and the only way I can think to counter this is either to lower the amount of damage body shots do (I dont really like that idea though) or just make the times to ready or put away a sniper much longer than it currently is. They should also get rid of the red light when a sniper is scoped at you to try and balance these suggested changes so you can "hide" better as a sniper would do. I'd love to hear snipers and none snipers thoughts on these suggestions.

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  • U can deal with flinch if you're smart. Any1 can and snipers are no exception Changing guns for follow up shots isn't a broken mechanic but really just shows what players react appropriately or on time compared to those who don't have enough intelligence to retreat or change their strats in those engagements The NERF to shotguns was MEANT to handicap mobile players. Not a direct nerf to shotguns, but to players just so that the bad players with awful immobile habits stand a chance... They're trying to slow the pace and functionality of good players who have enough sense to take advantage of the game mechanics to the fullest. This should be apparent but obviously it isn't

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