Before you say that Nightstalker is fine as it is, just know that I'm only saying that a couple of lackluster perks need changing, not the whole class.
Here are my recommended changes.
-Grenades: Replace one or two of the grenades with some other void grenade. We currently have three grenades that do the same thing giving us no variety in grenades.
I understand the point was to make our grenades be area denial tools but having them all be so similar reduces the variety in possible classes builds.
Grenades such as axion bolt or suppressor grenade would work fine in tandem with the rest of the classes.
-Courage of the pack: This perk in general doesn't work in pvp and in pve it can be somewhat unreliable.
I recommend changing it from +1 armor and +1 recovery for each kill stacking up to 5 times, it be changed to +2 armor and recover for each kill that stacks up to 3 times.
This would make it very slightly more powerful, and much more consistent, giving you the interesting decision of attempting to decide whether you should give your fire team members more orbs so they can use their super sooner, or whether you should give you and your fire team a boost to combat survivability in both pvp and pve.
Predator: This perk needs a complete rework. It is competing with both keen scout and shade step. Both of which are extremely powerful perks.
Possible rework ideas:
-after a certain amount of time the tether traps become insta kills in pvp and cause extreme damage in pve
-on top of the default perk you now get one additional shot, the tether stops movement completely, marks the target, and causes slight damage over time, but does zero impact damage and has a longer delay on the tether. (So no impact kills and no reaction kills, it is now an extremely powerful trap)
Feel free to leave your feedback below! Comments are welcomed.
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Every kill with quiver should regenerate you health... You normally only get 2 kills before being team shot to death