I mostly play stormcaller when I play Destiny PvP, which is as seldom as possible.
I am bad at Destiny PvP in general, mainly because I don't try. I show up with raid gear and stand in corners just to get marks. My warlock's all-time Crucible kd is 0.6.
That said, a friend wanted to play IB this week, so I equipped Impossible Machines, chose weapons I hear people talking about as being good in Crucible, and made an effort. kd ranged from 0.8 to 2.3, averaging about 1.4.
On the super, I often got 2-4 kills, but sometimes, I died without getting any kills. This can happen for a few reasons:
- Tethered just after activating super
- FoH just after activating super
- Golden Gun just after activating super
- My target evades me by jumping on platforms and running around obstacles, someone else shotguns or snipes me
- I am too far from my targets when I activate it, they shoot me while backpedaling away
Also, I sometimes die while trying to activate it, eg drop from an upper level into a cluster of opponents, hit the buttons, but killed before the animation completes.
When it's good, it's good. I don't mean to imply it is weak. In the right situation, it can swing a game outcome.
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This times 9!
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Yup! It's absolutely possible to get shut down during ST. Happens to me plenty. Usually because I popped it at the wrong time, or just got hit with a rock to my scissors super. This is in stark contrast to the pre nerf sunbreaker, who was hard AF to get down. I do agree perhaps a small tweak is in order. Either to the length of time or perhaps the chaining capabilities. But overall SC is not as bad as Sunbreaker was.
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So true.... I tend to get close to enemy when i want to activate stormtrance (cause i always equip impossible machine when run stormcaller), if you not die first because shotgunned in the face/teamshotted, you can get 2-4 kill
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[quote]I mostly play stormcaller when I play Destiny PvP, which is as seldom as possible. I am bad at Destiny PvP in general, mainly because I don't try. I show up with raid gear and stand in corners just to get marks. My warlock's all-time Crucible kd is 0.6. That said, a friend wanted to play IB this week, so I equipped Impossible Machines, chose weapons I hear people talking about as being good in Crucible, and made an effort. kd ranged from 0.8 to 2.3, averaging about 1.4. On the super, I often got 2-4 kills, but sometimes, I died without getting any kills. This can happen for a few reasons: - Tethered just after activating super - FoH just after activating super - Golden Gun just after activating super - My target evades me by jumping on platforms and running around obstacles, someone else shotguns or snipes me - I am too far from my targets when I activate it, they shoot me while backpedaling away Also, I sometimes die while trying to activate it, eg drop from an upper level into a cluster of opponents, hit the buttons, but killed before the animation completes. When it's good, it's good. I don't mean to imply it is weak. In the right situation, it can swing a game outcome.[/quote] Bump. You are completely right. I main a Warlock in every aspect of the game and it is easy to get killed all of those ways when in or attempting to activate stormtrance.
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I agree with this, especially that last part. Was going neck to neck with team entire match, they pulled ahead around 18000. They bunched near a heavy spawn, and I wiped all of them out with trance. Allowed my team two heavy pick ups. Won because of it.
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Completely agree with u. There are times I get shut down quickly by smart/good players or due to misjudging the best time to activate it. Resulting in 0 to 1 kills. Sometimes I play the super perfectly leaving no opening to be shutdown resulting in 4 to 6 kills (followed by an electrojazzhands). More often than not tho I tend to get 2 to 4 kills. The problem about people watching others using stormtrance is that the only notice the rare moments when the warlock wrecks face with it. So all they ever associate with it is mountains of charred guardians left in its wake. It a very high risk/reward super.