[b]Part I: Welcome to TalonCo.[/b]
The Party's ships arrive at the station, having met up earlier through radio, and accompanying each other to the designated area— after all, the suspicious nature of the measure calls for an extra hand. Four extra hands certainly didn't hurt.
You exit Hyper-Space and are met by the sight of a large, grey rock— obviously a moon. What's odd about this moon is that it's encircled by a thick, washer-like ring, which becomes thicker in height the closer to the center it gets. Along the outer edge, you witness several large rectangular plates— most of them are broken, and others seem to be absent, as if torn off. Only a single one seems to be functional as it continues to rotate its path along the edge.
[b]Objective: Radio into the station and request access.[/b]
[b][i]All participating members, please check in. Absent members may only check in late up to Part II.[/i][/b]
English
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[b]The man accesses his radio[/b] [i]This is Johnny tre, vault Hunter, I got your distress signal, how copy?[/i]
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You are met only with an automated replay. The voice is gruff and authoritative. [b][i]///WARNING. THIS STATION IS UNDER MILITARY QUARANTINE. PRESENT YOUR OVERRIDE CODES OR BE FIRED UPON.///[/i][/b]
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[i]Elaborate upon reasons[/i]
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[b][i]///YOU HAVE TEN SECONDS TO PRESENT YOUR OVERRIDE CODES. NINE. EIGHT. SEVEN.///[/i][/b] The voice seems to ignore your inquiry— it seems that it's merely a recording.
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[b]He frantically accesses the File he got from here abd attempts to decrypt it[/b]
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The EXE file suddenly opens... And begins decrypting [i]itself.[/i] A dial tone plays, and the tone immediately switches from harsh and authoritative to light and sweet. [i]///Welcome to TalonCo.'s Prima-5 station, home of the prestigious Europa project! Due to technical difficulties at the moment, we only have a few docking ports open at the moment. Please, feel free to dock at any of the authorized bays!///[/i] A 3D map of the station's outer hull appears on the screen. Several dots light up, displaying as Quarantine Level Red and Yellow. Only one port seems to light up as All Clear Green: the BioScience Division. The dock is a flat, smooth plate on the hull, with an elevator for personnel and cargo access next to it to convey supplies. There seems to be a slight atmosphere, so even without a space suit, there should be more than enough air to keep you alive while you go inside.
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[b]He puts a helmet on incase of a sudden depressurization and grabs his assault rifles, sniper, and pistol as well as a smoke grenade, frag grenade, and activates his ECHO system He docks and exits his ship[/b]
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The air is slightly thin, but it's nothing to worry about— just need to take deeper breaths. You enter the elevator with Joshua, but it seems the others are held up. No matter— they'll catch up. The elevator goes down, and some cheery music begins playing. Before long, it comes to a halt, and the doors open. [i]///Welcome to TalonCo.'s Prima-5, Dr. ~bzzzzzt~! A representative will be with you shortly in order to give you a local tour. Regarding Station-Wide travel, please consult your local subway operator, or talk to one of our many friendly guides!///[/i] The room you're in is arranged in a sort of window pattern: a large room with four smaller rooms located within. The elevator is located at the farthest left corner of the back wall, while the exit into the station is at the center of the front wall. The left wall has a door leading to... Somewhere. The windows are on lockdown mode and are covered by steel panes. The four rooms in the center each have one door— the ones to your left have their doors facing the left wall, and the ones to your right are facing the right wall. All doors are unlocked, except for the upper left room, the left room farthest from you.
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[b]He decides to head to that[/b] [i]Hello?!?! Anyone home? I'm here to help[/i]
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There's no reply, and it's impossible to look in the window, as it's covered by steel panes due to the lockdown.
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[b]He checks the other rooms, looking for a key, anything to get in[/b]
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There's nothing. Two of the rooms seem to be standard quarters, with beds in the upper left corners, a footlocker for each bed, and a strange, high-tech desk in the upper right corner. Both beds have end tables with locked drawers. The desks are an oddity. On the left side, where filing cabinets and drawers would usually go, there's a single locked safe towards the top. In the center of the top of the safe, there's a handle with writing around the edges: TURN AND PULL. The third room, top right, is a glass room, currently occupied by Joshua, interacting with a desk. There are five hazmat suits, locked in individual glass cases. To the right of the door, opposite of Joshua, is a tool cart.
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[b]He opens the safe[/b]
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Edited by Zone-tan: 1/3/2016 4:04:02 AMThere's a bit of mechanical work inside the desk, surrounding a canister labeled [b]HalluciGen Projection Gas.[/b] It seems to be a few circuit boards, and a lift system for the canister.
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[b]He grabs it and clips the canister to his belt Could be useful He checks the locked door again and tries to look for a lock to pick or wire to fuse [/b]
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[spoiler]It's the size of a fire extinguisher. "Clipping it to your belt" is gonna be difficult.[/spoiler]The door has a keypad, but whoever locked up this cubicle was thorough about it— the screws are melted in place.
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[spoiler]Shit[/spoiler] [b]He sets down the canister, and marks it for retrieval later He scans the keycard reader [/b]
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[spoiler]No, keypad. Numbers, not cards.[/spoiler]It's just an ordinary keypad.
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[b]He enters a wrong passcode once, just to see a response [/b]
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The thing buzzes. [i]///Passcode invalid. Please enter a valid passcode.///[/i]
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[b]He looks around again to find a hint for a passcode [/b]
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The bottom left office has been checked, as well as the top right glass room with the hazmat suits. That only leaves the bottom right office.
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[b]He enters that area, and looks around, leaving no stone unturned [/b]
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There's a bed and footlocker against the left wall, with a shelf hung above it. Another desk is shoved against the upper right corner, and lockers line the right wall— eight in total.