Necromancers are guardians corrupted by darkness
We can go to the reef and get get missions from Osiris through Brother Vance or gain permanent to the lighthouse
( of course not the room with the chest, I've never been to the lighthouse my self )
Because we would be banned from the tower
During the first mission right before you get it the ship, you hear a noise
You go and investigate
A hive wizard does something to you and your ghost ( they can do this because you have just been reborn and you aren't at full strength yet )
You go to the tower but they kick you out
You then proceed to go get your nsl drive
At the end of that mission
You are contacted by the stranger
Necromancers have medium looking armor
( full body armor that looks light )
( Titans have full body heavy looking armor )
2 sub classes:
One taken darkness looking ( you start with this one )
the super is resurrecting dead enemies, dose not work on ultras
A spell appears around you and resurrects enemies
In the circle, max of 2 majors
In pvp the circle dose damage to opponents
( I know crucible is a tower thing but who cares )
One green Hive looking
this one is stealth based with a king's fall relic looking super form, the super is that you turn invisible, while you are invisible, you can't be detected on the radar and all sound you make is muted ( even your gun sounds ), and it lasts longer then the bladedancer invisibly perk
And of course we get an extra character slot
Here's the story of the quest to earn passage to the tower:
Because the bond brothers are dead, the cabal have launched an attack against the city
The tower sends out a distress call
Your ghost picks it up and you go to help
Due to being out numbered they accept your help
You proceed to clear secure the tower
After the tower has been secured, you then go to free the rest of the city, after you free the city
you then attack the cabal ship to drive them out
( you obviously get it in parts )
At the end of the last mission you encounter a cabal elder ( made that up, you like? )
( Elders are basically the guy who call the shots )
After you kill him the cabal
Then the vanguard grant you passage to the tower because of your heroism
But anyway do you like or no?
Leave a comment!
( I'm terrible at spelling so forgive me if I spelled something wrong )
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Boomp
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I mean it's basically the same thing as a warlock BUMP
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Edited by WuddleWacker: 1/3/2016 9:27:43 PMI stopped reading after "the wizard dose."
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That would be an awesome event like thing. Maybe sometime this character and story would be available for everyone and t would give you a bunch of quests.
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Robots. But not exo's. Like the robot guards in the vestian outpost.
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Worse. Spelling. Ever.
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Anything would be great but change the name to something else cause necromancer=warlock essentialy
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A 4th class would be great!
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Make the other super do more than invisible. Stay completely off of radar, increased melee damage, in has muffled sound
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Ohh reviving our enemies as allies would almost turn us into the traveler
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Edited by brandsniped: 1/3/2016 3:50:14 PMMake a quest that allows the dark guardian to go to the tower like only evil can defeat evil type quest
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First class idea that I've seen have potential. Good work
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I love the idea of the necromancer. Maybe try and come up with ideas for a full perk tree? Such as a gadget in the grenade slot that summons a random AI to help fight, or a melee that, when you get a kill with it, the enemy is instantly raised and fights on your side. Maybe a perk that makes you stronger when you are around more corpses.
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Give us an extra character slot for it specifically, and im in
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Edited by Tâxx, Herald of the IRS: 1/2/2016 10:55:01 PMSo far most people like my idea! :D