I'm not saying nerf it entirely I'm saying to shorten that perk so that people can't wander across the whole map and back killing the whole time. My friend because of this perk was able to, on Rusted lands, wipe the whole team at A. Then wander over to C where they spawned and wipe the whole team again and still last long enough to kill two more people.
That is too long
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To get that extra roam time on stormtrance the warlock is sacrificing the potential kills they can get with grenades and melee. It isn't just a case of pick the perk and gain more time. There are downsides to having the transcendence perk selected.
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That's the same reason I always hear and the only thing I ask of that is; did no one try to kill the stormcaller? You truly would have had to not have been trying if a stormcaller doubled wiped you. And it's no surprise that a stormcaller can wipe an entire team in one go. People panic and group up which gives a stormcaller the advantage. If a stormcaller was able to double wipe a team, you're a bad team. Stormcallers are easy to shut down.