But then you still miss the agility of the stormcaller that it needs to catch enemies and still be viable
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Im sorry but ur arguing a losing battle. oh ya how about thunderstrike? That range is at least 3 times the range of regular lock melee. Stormcaller is getting "balanced" and the sooner u learn to adapt like every other class that has gotten "balanced" the better. Warlocks have been hit the softest by nerfs.
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Ok if we are going at making every class balanced how about shadowshot not 1 shot a person in the crucible bc it is a suport super anf bubble and radiance cant even do damage to a single person balance cant come when you only one problem. The balance is to buff and make everything kill everything with varying amounts. The sooner you inderstand what must be doe for balance the sooner you realize what you say doesnt matter at all.
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You realize radiance allows u to spam grenades and take more damage? Its not about balance its about one class not having clear advantage and clear superiority over the rest. Guess what golden gun and arc blade have been nerfed into ground. No dmg res. For either and are the quickest supers to run out. Well guess what, warlocks havent been touched at all.
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Edited by SilverMan2143: 1/1/2016 6:27:26 PMWarlocks havent been touched because we are balanced. Raidance allows for extra tanking armour while giving no actual 1 shot super bc it is a support super to generate orbs. Blade dancer and GG both always have a 1 shot kill to anyone thats not in a super. It is a trade off in damage and damage resist.
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Ok last time i respond to ur delusions. Warlocks are not balanced. Melee range is way too high. Hunters supers were nerfed into ground in yr 1. GG had super nerfed. Arc blade dmg resist was nerfed into ground because titans and warlocks complained non stop. Same with arc bolt grenades and blink. The sooner you grasp the fact ur precious stormtrance is about to be nerfed the better off u will be.