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originally posted in: MIDA NERF CONFIRMED IN 2016 UPDATE
12/28/2015 5:26:20 PM
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[quote]Wipe your hands and tell the community to suck it up.[/quote] That's exactly what I want. Broadening a bit on that - I want a game created by a group that knows, with confidence, what game they want to create. I know it probably sounds silly, but I don't want to give feedback so the creator can figure out what kind of game to make. I just want to play. I want professionals to show me what a great game is... I don't play games that grow with the communities input. Well, now I do I guess. Wasn't that reserved for low budget indie games?
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  • The real issue has always been the ability to take PVE weapons into PVP and vice versa. Bungie never constructed a maximum damage output for balanced PVP which is why this is an issue. Events like ToO and IB should reward those who are either "lucky" with RNG or who've played enough to "earn" rewards from RNG. When anyone enters normal crucible, there should be a minimum and maximum damage output based on the weapons stats. Plan and simple. Normal crucible rewards a skilled hand or first to shoot and special events cater to those who've dedicated time to gather a powerful arsenal. Instead, they tweak everything and mess up both aspects of the game. The only feedback we should be giving them is how we feel about events, broken mechanics, glitches, what we'd like to see in the future, and other like things. Giving the community the option to complain about classes and weapon balancing does not make sense when each class and weapon archetype are meant to fit a niche the player finds for herself/himself.

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