A nerf was needed for HoS, no one can deny that. But you went too far. The tank class isn't a tank in super. One GG shot now takes them down, whereas a striker takes two mid super. As does many of the other supers. Stormcaller moves so fast and has a buff that makes it tank two hammers. The class wearing cloth armor. Tanks two hammers. The splash damage, speed, and tracking are so low that hitting anything moving is a nightmare, whereas supers like novabomb and GG have huge splash damage or great aim assist.
Why not hit the other classes? We all know they have issues as well that have yet to be addressed. Especially warlocks with their melee range and power. Not to mention their super burn which should be addressed since Titans lost their only DoT ability.
If nothing else, make the armor/speed/recovery stats actually matter and make them accurately represent the armor that the class is wearing.
#JusticeForTitans
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The difference is that the hammer of sol super is a ROAMING super. The striker while using fist of havoc takes 2 golden gun shot to die because he/she is popping a single all or nothing super. Not roaming the map flinging flaming hammers of death blindly cross map nuking everyone in sight while healing themselves and tracking enemies. Same goes for nova bomb. Roaming supers SHOULD have less armor/die faster because it's a low risk/high reward tactic. If you could use said flaming hammers AND eat golden gun shots like a champ, what hope does anyone have of taking you out? And anyway, post-patch hammer of sol is still extremely strong for the above mentioned reasons. Totally not gonna shed a tear because you guys can actually be stopped before you kill me 2-3 times with one super activation now.