It is a console game. Was originally called Phantasy Star, the online component came during the Dreamcast era.
It is a game with only a core component that was based heavily off of the idea that events would support to game for years. It did well initially, but after a month, only about 10% of its player base remained. It wasn't until they release Episode I and II that they had enough content to keep the players interested in their game. I loved the game, but they both consisted of a total of 8 areas with 3 sections each. That's 24 levels worth of content with 8 bosses, one for each area. Each level took about 5 to 20 minutes to complete depending on your skill level. The events would be a combination of all 24, with maybe one of the bosses to fight.
After about 3 months, there was a grand total of 400 people playing left. They made I think 5 different versions of the game, and all of them ended the same way. Disastrous.
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well every game is different and that game kinda sounds boring and easy, it sounds like it has no objective to it lazy creators who make missions that last 5 mins shouldn't expect to have their game go big i can tell u r trying to relate destiny to it but just by what you said it dosnt match much destiny has challenges and a sense of discovery to it even if challenges get easy after awhile and discoveries r limited