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Destiny

Discuss all things Destiny.
Edited by x7L7x: 12/19/2015 9:44:49 AM
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77
x7L7x

Do you like the Direction Destiny is heading in?

Yes

567

No

2643

50\50

1795

*DISCLAIMER* -Long post *RULES* -Be polite -No negativity -Please try to comment on why you picked Yes, No, or 50/50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *IF YOU DECIDE TO COMMENT PLEASE UP VOTE THIS THREAD SO WE HAVE A BETTER CHANCE AT GETTING BUNGIES ATTENTION ON THIS FEEDBACK ON HOW PLAYERS FEEL* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I want us to have a serious mature conversation. For once let's talk about where this game is going without starting a flame war, trolling, or bashing the game just because you/we feel like it's unfair. I would like you guys to try your best to judge Destiny's strong points and it's weak points. That being said I want us to TRY to be as UNBIASED as possible when giving our opinions. I know that'll be hard for certain topics and Veterans who've been playing since beta/day one but just try. Last but not least please up vote this thread so we can get some true feedback to Bungie. I feel the reason we get aggrivated at this game is because we want it to succeed so bad but every time we take a step forward we seem to also take a step back. I've been playing Destiny since beta like many others so I'd like to share my opinions and experiences with you guys as well as what we can do to make it better. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆REPLAYABILITY/ENDGAME/FIRETEAMS Overall if you play this game solo I feel like it's a lot emptier. It's much better with friends. Destiny is so much fun in the beginning when everything is shiny and new but when you finish everything the story missions have to offer (in 26-30 hours) it becomes bland quickly. [spoiler]Even worse is if a new player starts with TTK they can earn an item called Spark of Light early on. If they use it,(You earn it by beating first quest on the moon then talking to the Speaker after.) it will insta-level them to level 25, grant them access to the taken king questline instantly, and give them equipment far more superior than any of the rewards you'd recive playing the vanilla missions. It makes the whole experience feel less rewarding.[/spoiler] With only few ways to level up your favorite equipment AND still be the max/neccasary light level for activities, it's easy to say our current way of leveling up our gear is excruciatingly time consuming. It doesn't help that with this newest dlc some Strikes and Raids were left behind without any incentive for completing them other than nostalgia and certain quest line steps. Our endgame right now feels the same as it did in the very beginning all because we didn't bring old content forward with us. I'm okay with year one weapons staying in year one, but I would like to see year two rewards added to the loot table in the year one Raids and Strikes! It would give an incentive to go back and replay them. I also feel like we need a better way to recruit and communicate with other guardians in game. Matchmaking and voice chat alleviates some of the stress but voice chat and matchmaking aren't always available depending on what activity you play. That being said matchmaking should be optional for each game mode. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆PVP/PVE WEAPON BALANCE Keep in mind these are just my opinions. As far as Weapon balance, I don't understand the first thing about fine tuning the numbers for competitive play. I do however know when a new meta comes into play and I do know when some weapon types have clear advantages over others. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVP* Some ideas I had for balancing PvP was that we could try swapping some Primary and Special weapon types. Lets try putting Shotguns and Snipers in our Primary slots and put Hand Cannons in our Special slots. Or have less special ammo on maps. But then it hit me. I personally think the biggest problem with Weapon Balancing in our PvP community is us. We all have a certain way we like to play/think how the game should be played and it destroys our weapon balance. When Auto rifles were on top, people who didn't like them or know how to use them thought they were stronger than their weapons type of choice. They felt like it was unfair to be forced to use a weapon type that was uncomfortable to use for them, just to stay competive. Then the same thing happened with fusion rifles. The range was so much it left Snipers, Scouts, and Shotguns in a bad place. So Fusions and ARs were nerfed. Doing so left Hand Cannon users unchecked. So in the next update they gave a slight AR buff, a noticeable Pulse buff, and a hard HC nerf. With Pulses running rampant now, Scouts had a hard time killing at the ranges they were supposed to be effective at. This was because HC's were supposed to be keeping Pulse's in check at Mid range. Admittedly HC's were too effective, as they were able to outsnipe Snipers so the nerf was needed. With Pulses being the most versatile, accurate, and having the least amount of damage drop off for a Primary at the time, Snipers were having trouble keeping PR's in check due to them having a faster rate of fire, decent impact, and range. A bunch of Sniper users got tired of this happening and sought a different way to combat PR's. Enter the Shotgun Era. So the only thing left to keep Pulses in check were a handful of high rate of fire Snipers, some Scouts, and a technique using versatile movement and a one shot kill. Otherwise known as Blink Shotgunning. But now nothing could keep the Shotguns in check because the one gun that could at Mid/Close range (Fusions) was nerfed in the ground and the gun that kept them far away (Snipers) were being hassled by PR's or they were the same people who switched to shotguns to combat PR's! But shotguns had too much range. So we nerfed Blink. Then we nerfed Shotguns. Then we took away a perk from Shotguns. Then we nerfed Shotgun range some more. Now we are here current day where everyone is packing a sniper. And it seems that the only real thing keeping snipers in check now are other snipers. Do you see the pattern that's happening? My point is we need to start from scratch and try again without letting our biased opinions towards our favorite and most hated weapon types get in the way and giving honest feed back based on balance and nor what's more comfortable for us to use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVE* As far as PvE goes I never really noticed weapons being to OP (Besides Ghorn) or excessively weak (Besides Necrochasm at the time) but that's just me. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆SUBCLASS BALANCING I honestly would like to see what happened to the Titan happen to all the subclasses. I feel like they should all be rebalanced and fined tuned since our new subs disturbed that balance. Just my opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆EVENTS/DLC/MICRO TRANSACTIONS I love the events we have been having in the tower. Hell we were begging for some PvE events. From what I understand they are able to fund these events due to recently introducing micro transactions. And as much as I love the events I don't want them to replace dlc. I don't mind the micro's. Just so long as it stays cosmetic and doesn't become a "20 strange coins for 1000 silver!/320 armor and exotics for 2800 silver!" pay to win. I do feel like it's messed up that you use Rng for your cosmetics though. Getting people to blow $50 trying to get a blue skull? Or taking away the old emotes and making it a mystery grab bag that gives people paying money a "High chance of getting an emote they don't already have?" That means there is a small chance you could pay for something you already owned! That's a little messed up I feel. It's borderline gambling and can be unhealthy for some players. If they spend money you should guarantee they'll get a special mask or guarantee an emote they don't already have. Once again. My opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆COMMUNICATION I get it Bungie always says they're listening and for the most part they do, but I'd like them to start talking more also. Sometimes I feel like they really are listening. A lot of things we asked for have happened (sparrow racing) but when it comes to things where the whole community is in a unanimous vote on something they want, like bringing back old raids and strikes, it just seems like our voices fall on deaf ears. Why does it seem that way? Because ultimately it's their game and they can do what they want but they also wanna keep us playing and happy. So we do have some say in what goes on because they wanna keep their players. A good example is when almost all of us didn't want Atheon to randomly teleport us. Deej himself told us he tried to do something about it, and he made sure we were heard, but the dev team was going to do it anyway. As sad as that news was it was the only time I can recall that we were given the honest truth about something instead of getting some roundabout answer. So that day we learned Bungie will ultimately do what they want with Destiny (to an extent) but at least we got an honest response from Deej. If he starts doing that again, I feel like it's a step in the right direction. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TL;DR: Do you like the direction destiny is going in and how can we make it better?Share your opinions and answer the poll so we can get Bungie honest feedback to help better the game. Discuss.

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  • Edited by Pilcrow: 12/20/2015 12:37:58 PM
    I voted 50/50.. Sense I play the game still, enjoy certain aspects of it and hate others. Things I enjoy, killing stuff. Things I don't enjoy. Gambling system, pay more then one should to try and support a company and their bad decision to make you're decision feel just as bad. Time gated weapons and armor. Make's no sense. Let me open engrams and feel rewarded for it until I have unlocked everything there is to unlock. Don't release 6 items then release 6 others months down the line while leaving behind a whole other class (warlocks) Level caps: Why should I be stuck at 40 when someone can come in, pay their way to 25 in less then 15 minutes and be level 40 by the end of the week and compete along side me. At one point in time. We earned our light level and when you seen someone 3-4 light levels higher then you. It gave a sense that is a player invested in the game, he is becoming "legend" (or a bigger loser how ever you see it). Now its an equal playing field. We can be the same light level. But let me reach level 90 and unlock a new quest, item, emote, color shader ect. Then when a new dlc comes out. Reset the level across the board, but keep the light level the same where you left off. This way, you can rank up to level 500 or whatever while unlocking items along the way and slowly leveling up your light level like we have been. That is one thing I hate about this game. Your purpose is to level up to light 40.. Once you do that, then everything is unlocked.. I say, let people unlock certain items at certain levels. Not just a base level of 40 and everything is handed to you in one go. This way, people will feel a sense of earning something more greatly. Stop making 2-3 weapons the strongest in the game stop making weapons and armor that are new but have such a low attack nobody can even use the stuff.. There is some kick ass gear in year two. But its all blue rendering it useless. Let blues drop at 300-310 so we can use it. I could go on but I'll leave it here. Nobody reads this shit anyways..

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