Trip Mines: grenades that only kill if your enemy can't see the bright red flashing light. Has a habit of blowing up at the worst possible moment and killing the thrower.
Fusion grenades: a grenade that sticks to enemy's and curves to hit them are way better than trip mine.
GG: has 3/4 shots that one hit kill everything but has no DR and can be killed by pretty much anyone who is quick. Also no healh regen per kill
HoS : 5/6 hammers that one shot if you land a hit. Last much longer than gg so able to find more guardians. Has a 50% DR so they don't really have to worry about getting killed like gg. It regens health per kill with a 3 sec cool down.
Really gg is impossible to kill. You must be bad if you think gg is impossible to kill. Your hammers are still the best slayer super in pvp. It just takes more skill to use.
Honestly people say Hunter are the only whiny one.
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