Trip Mines: grenades that only kill if your enemy can't see the bright red flashing light. Has a habit of blowing up at the worst possible moment and killing the thrower.
Fusion grenades: a grenade that sticks to enemy's and curves to hit them are way better than trip mine.
GG: has 3/4 shots that one hit kill everything but has no DR and can be killed by pretty much anyone who is quick. Also no healh regen per kill
HoS : 5/6 hammers that one shot if you land a hit. Last much longer than gg so able to find more guardians. Has a 50% DR so they don't really have to worry about getting killed like gg. It regens health per kill with a 3 sec cool down.
Really gg is impossible to kill. You must be bad if you think gg is impossible to kill. Your hammers are still the best slayer super in pvp. It just takes more skill to use.
Honestly people say Hunter are the only whiny one.
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Edited by A Tiny Hedgehog: 12/18/2015 6:05:43 PMNot to mention with GG, that animation is too long and the super bar starts going down even during the animation. That part is stupid Imo. Idk how many times I've run into a Hunter during the animation and killed them. I feel bad most of the time I do that, lol. Edit: Also the Apoco nerf made it harder to get all 4 GG shots off unless you run to a crowd or something.
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Hammer of soul won't one hit a max armour warlock with ram
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Then it won't one hit a max armor Striker either as they both have exactly 10 armor.