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12/17/2015 3:14:47 PM
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Doesn't look like hammer would save that K/D anyways. And the irony that your hunter has the best K/D, eh?
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  • That's not irony, that's further proving his point.

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  • Any class can be good as long as the player is comfortable with it and that player is better at gun play than their opponents. At the end of the day, if you can't shoot a super & grenades will get said player so far. So to me, class doesn't really matter.

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  • Edited by sportsguy: 12/17/2015 3:38:38 PM
    Ability is not a causal factor in class viability measurement. Golden gun is superior in many ways. The range being one of the strongest. The speed with which one can react and fire, the duration and ability to more easily achieve multikills, the aim assist. I used to hear a hos firenup, and I knew I needed to run and hide. Not so anymore. If I hear a gg flame up? I still do the same bcuz there is no chance of beating him (barring being behind him or some such when I can try and snipe etc. You seem like a skilled player, which super would you rather have if all else were equal? Not even a question I would take gg.

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  • Personally, I'd take Radiance. When using it aggressive, can be used for more than just killing. To me, a super isn't only to try for a kill. It can also be used to fend off and keep one at bay long enough for your other two fire team members to gt breathing room after a res.

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  • If this logic was true they never would have nerfed HoS because "every sub class is good as long as you are comfortable with it". Thanks for proving my point twice.

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  • I think some of the HoS needs were unjustified considering tracking only proc'd when right next to them (Basically doesn't process at all anymore) As for what I said, a ranged healing super is a tad much. Even The Ram's life steal has a cool to keep it I'm check. Also, my point still stands that if someone who excels at PvP does good on a Titan then they'll most likely excel on the other two as well as long as their comfortable with it. Because like I said, supers and grenades only get you so far. At the end if you can't out gun someone, you'll still lose. Even if you're using the "best" class/subclass

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