[u]Vault of Glass (Veteran Mode)[/u]:
-New Veteran Mode
-All enemies and bosses have been increased to level 42
-All Vault of Glass loot now drops at 300+, based on light level
-Removed elemental damage from VOG Year 2 primaries
-All oracles health buffed by 30%
-All oracles now have a good 20% chance to reflect half of your base damage back to you (damage mitigation/armor must be considered as well)
-Templar now summons 3 Ultra Minotaurs with boomers which aggressively patrol and defend Oracles
-Must now kill 3 Ultra Minotaurs to charge the super on relic in order to break Templar shield
-Ultra Minotaurs spawn 1 at a time. Must kill Templar before he regains a shield after slaying last minotaur. If you fail, you cannot cleanse due to having no super energy for relic.
-increased time to enrage
-Gorgon movement speed increased by 15%
-added 2 additional Gorgons
-added landmines to Gorgon pathways with random spawn points
-Added numerous Axis Hobgoblins (snipers) to platform jumping phase located in numerous spots
-Increased platform duration by 4 seconds
-Added 10 Major (Stealth) Minotaurs and 8 Harpies in hallway leading to Gatekeeper
-Increased Gatekeeper Health by 20%
-Gatekeeper has new primary attack similar to Sleeper Simulant. This attack also explodes on impact with player.
-Gatekeeper teleports faster and more frequently
-Atheon health increased by 100%
-significantly increased time to enrage
-Atheon summons additional supplicants
-One of the additional supplicants in each wave, has greatly increased speed, blast radius, and armor.
-Atheon has a new reactive heal paired with super energy drain. If 1 member of your fireteam dies to a supplicant, Atheon steals 20% super energy from all remaining fireteam members (individually). That super energy is transfered into health for Atheon. The amount of the heal is 10% for each remaining fireteam member; 5 remaining fireteam members would result in a 50% heal for Atheon.
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Yeah no one wants this. Just boost the light level and call it a day