[u]Vault of Glass (Veteran Mode)[/u]:
-New Veteran Mode
-All enemies and bosses have been increased to level 42
-All Vault of Glass loot now drops at 300+, based on light level
-Removed elemental damage from VOG Year 2 primaries
-All oracles health buffed by 30%
-All oracles now have a good 20% chance to reflect half of your base damage back to you (damage mitigation/armor must be considered as well)
-Templar now summons 3 Ultra Minotaurs with boomers which aggressively patrol and defend Oracles
-Must now kill 3 Ultra Minotaurs to charge the super on relic in order to break Templar shield
-Ultra Minotaurs spawn 1 at a time. Must kill Templar before he regains a shield after slaying last minotaur. If you fail, you cannot cleanse due to having no super energy for relic.
-increased time to enrage
-Gorgon movement speed increased by 15%
-added 2 additional Gorgons
-added landmines to Gorgon pathways with random spawn points
-Added numerous Axis Hobgoblins (snipers) to platform jumping phase located in numerous spots
-Increased platform duration by 4 seconds
-Added 10 Major (Stealth) Minotaurs and 8 Harpies in hallway leading to Gatekeeper
-Increased Gatekeeper Health by 20%
-Gatekeeper has new primary attack similar to Sleeper Simulant. This attack also explodes on impact with player.
-Gatekeeper teleports faster and more frequently
-Atheon health increased by 100%
-significantly increased time to enrage
-Atheon summons additional supplicants
-One of the additional supplicants in each wave, has greatly increased speed, blast radius, and armor.
-Atheon has a new reactive heal paired with super energy drain. If 1 member of your fireteam dies to a supplicant, Atheon steals 20% super energy from all remaining fireteam members (individually). That super energy is transfered into health for Atheon. The amount of the heal is 10% for each remaining fireteam member; 5 remaining fireteam members would result in a 50% heal for Atheon.
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Sooo you think all vets want an ultra hard mode? They can just make a raid challenge each week or something with the skull modifiers built in. No need to add all kinds of new BS to make it harder when it's already in the game. As for myself I just want more paths to progression and better rewards.