My ideas for a new Hydro Hunter Sub-class revolving around preemptive strikes and adaptability.
Backstory: "The only time we truely learn how to beat the enemy is when we become them." - Cayde-6
Using techniques that seem barbaric in nature, this elite group of Hunters had revolutionized the very way we handle warfare. The same tactics learned and taught from the Seadrifters eventually lead to the notorious victory at the Twilight Gap.
With The Darkness on the rise and new threats at hand it's time to call back these elite scouts and teach some old dogs new tricks, Gaurdian...
[spoiler]
Class: Seadrifter
"What you need, when you need it."
GRENADES:
#1: *Geyser grenade*
{Activates and attaches to surfaces and has an AOE shaped like a lightning grenades. Causes 51 - 122 damage in crucible depending on how close the victim is to the grenade..} Upon detonation, this grenades will emit bursts of super heated steam; damaging and pushing enemies caught in the blast. {similar to taken phalanxes, but not as potent a push.}
#2: *Fog grenade*
{Does NOT bounce off walls.}
Upon detonation releases a cloud {the size of a smoke bomb} that disorients enemies and debuffs them with a poison and disappates after 3 seconds . {Lasts 6 seconds, doesn't stack and deals 14 damage/sec.}
#3 *
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Splash damage(lol) grenade. Just a splash on impact deals great damage. Spear grenade. Throw on ground launches line forward deals great damage. Significant when spear crosses directly(very thin). Pierced but no area damage. Area splash grenade creates a circle that opens in time dealing AoE damage. Enemies don't run out of it. Once it fully opens it stops. Melee water splush. Extended range melee deals more damage the closer the target is. Dealing great damage but not killing(in pvp) when blank distance. Upgrade 1: Less damage fall off Upgrade 2: Less range but does AoE Upgrade 3: Targets that die to water splush explode. To be continued.