Here's a couple of examples of the AoE reduction. I don't think thats fair at all. The only time i can really get a solid hit on an enemy is when I'm right above them or when they are in a tight space. Just increase AoE. Thats all i want.
http://xboxdvr.com/gamer/JaBBerSmack/video/13226813
http://xboxdvr.com/gamer/JaBBerSmack/video/13226833
http://xboxdvr.com/gamer/JaBBerSmack/video/13226883
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Its just how the ninja-nerf to the Bladedancer lunge range causes hit - detection issues for Bladedancers. Now Sunbreakers have the same issue with their Hammers. Bungie even described HoS as a super that fired rockets. Hammers don't feel like rockets at all now. The Hammer of Sol feels as if I am trying to throw sticky grenades at people now, because if you don't hit them directly, they won't even do that much damage. Except that all sticky grenades including Flux grenades track A LOT better. Its easier to get Fusion grenade kills now than Hammer kills. That is backwards and now Sunsinger Warlocks are better. I understand having to aim the Hammers, but requiring a direct hit to kill is really harsh when Golden Gun can do it better with instant-hit literally undodgable shots with massive aim assist. You don't even have to really have your aim directly on a target with Golden Gun to hit. As long as the edge of your crosshairs are touching the target Golden Gun will always hit, especially with the Deadeye perk. Bring back the Hammer AoE splash damage. It is the point of the super. You already could dodge Hammers the Titan just had too much armor + Cauterize. With those balanced, Titans are now plenty killable. It doesn't need to be literally impossible to hit any moving targets with Hammers. I say that if the Hammer is close enough to proximity detonate, it should be close enough to kill. I think that is fair enough. Right now the proxy-det may even prevent you from killing targets by having the Hammer explode too far away from the target. Buff Hammer of Sol AoE splash damage!