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#feedback

Edited by JamesButlin: 12/16/2015 1:24:01 PM
24

Severe problem with Air Control perk on SRL helmets..

I've linked the reason why I can never consistently land this jump to that perk. If I change the helmet to one without that perk, I make the jump fine. As soon as I put the helmet back on.. The video happens. Bear in mind I'm not even touching the left thumbstick throughout the video (except for at the end to flip in frustration). One of my friends pointed the problem out when he got a new helmet and tried it out. He started failing that jump too so I saved videos and put them together. :) [b]Edit:[/b] A few people have suggested holding backwards on the left thumbsticks in order to make the jump, I can confirm this works. Though I still think the helmet shouldn't decrease your standard momentum like that! S'gotta be a bug, surely? [b]Another edit:[/b] Thanks for letting me know that you can hold back on the left thumbstick to land the jump, I now do that all the time. I still feel like the initial trajectory shouldn't be altered just from wearing the helmet, we shouldn't have to hold back just to make a normal jump!

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  • Like Cayde 6 said. If you are going to wear that kind of helmet, you will now have to "manage" that jump. 1. Make sure you hit the last gate before that "man cannon" so that you take enough speed into the jump. 2. Hit the cannon as dead center as possible so that you don't hit the wall mid-jump and lose speed. 3. The perk TURNS YOUR SPARROW INTO A AIRFOIL (an airplane wing) Pull back on the left joystick to put your nose up and get more lift. This will take some of your speed off, but you will float far enough to clear the jump and have relatively soft landing. Pus the stick forwards once you are confident you are going to clear the jump so you minimize speed loss. If you miss the last gate or you get bumped going through the man-cannon....you have to go on the defensive. Pull the stick back and nose up for all your worth to make sure you clear the jump. Whatever time you lose due the hang time and speed loss pales compared to what you'll lose if your sparrow fails to clear and gets destroyed.

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