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#feedback

Edited by Black Mammoth: 10/9/2015 3:35:14 PM
129

Fallen S.A.B.E.R. - Warsat needs adjustment - HEROIC

So, everything about the Fallen S.A.B.E.R. Strike is pretty fun and well designed, EXCEPT for the starting Warsat portion of the Strike. This isn't so much a problem on normal, but the heroic version needs an adjustment. Why, oh why, are there so many enemies coming at you for such a long time JUST to start the Strike? What's even worse is that this is on a timer where you're supposed to sit there for a long period of time, taking bullets in the face constantly while harder and harder enemies come at you, and you've only got 3 minutes at maximum before the thing explodes and starts you at the beginning again. The Warsat portion on heroic NEEDS a balance adjustment so that it's not only easier for players to even START the Strike, but to also enjoy that portion of the Strike. I would suggest either less enemies coming per wave so that it's not a tsunami of pain, or perhaps have the transmat itself take only half the normal time. Everything else about Fallen S.A.B.E.R. is fun and interesting, if you can just get through the teeth-grinding difficulty of opening the door. Edit: Was specifically talking of Heroic, I edited the post and added tag to note this.

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  • Edited by QuickStirr: 12/14/2015 4:15:51 AM
    Reviving this thread. I agree, This one out of all the heroic strikes this one is the hardest and when i say hardest the boss itself is not hard. its just the beginning i find it super stupid how hard the defend the warsat is then the boss it self. Bungie is starting to be money craze about the whole silver currency release. Why not actually do something to fix this game. i can name so many issue with this game it's just sad. This game use to be my go to game but now i rather play borderlands.

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