HUNTERS
Gunslinger
-make circle of life do something. Golden Gun deals 1.2x damage to AI.
Bladedancer
-Razor’s edge is intrinsic, to make Arc Blade competent in PvE and create counterplay between Shotguns. Bladedancer is currently the only roaming super without any range.
-In PvE, hits with Arc Blade's blades are guaranteed to stagger foes [b]even when the Angry Modifier is active[/b]. So you can 1v1 that Ultra Knight like a pro boxer. If this doesn't happen I'd at least like to see an exotic for it.
nightstalker
-A direct hit arrow suppresses immediately- note [b]direct[/b]
WARLOCKS
Voidwalker
-Use of Nova Bomb resets other ability cooldowns- encourages Voidwalker’s DPS role. 1.2x damage to AI.
Sunsinger
-Buff the two melee options not called Flame Shield.
TITANS
-Before melee range was buffed, I opted for an increase in melee damage instead. I still think this is much more in the Titan’s image, though their range could have also been slightly buffed. I’d have preferred +30 damage though. Either way I guess.
Striker
-Storm Fist disorients on a critical hit (as in, a blow directly to the head). Again, if this doesn't happen I'd like an exotic for it. This serves to make Striker melee viable in PvE.
-Fist of Havoc deals 1.25x damage to AI, and staggers.
Defender
-slight damage resistance for the user of the super as long as he is in Ward of Dawn.
Did I miss anything?
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They nerfed the solar wind for warlocks actually Don't think they are going to buff it sadly 😢