Not a whole lot of vehicles in Destiny; which stinks, because the ones we do have are a lot of fun to drive... on the rare occasions that we do get to drive them. The Pike, Heavy Pike, Interceptor, and Heavy Interceptor only appear in a handful of story and quest missions, as well as three Crucible maps, and only in Combined Arms.
If you have an idea for a brand-new vehicle to add to Destiny, post it here! If you also have an idea for a Combined Arms map or Story mission that may feature this vehicle, post that too! I'll start us off; try to present your ideas in this format, give people an idea of what your new vehicle would be like:
[u][i][b]SUROS Rover[/b][/i][/u]
[b]Vehicle Type:[/b] [i]Hovercraft/Infantry Fighting Vehicle (IFV)[/i]
[b]Association:[/b] [i]The Last City, SUROS Foundry[/i]
[b]Crew:[/b] [i]3 (1 Pilot, 2 Gunners)[/i]
[b]Weapons:[/b] [i]5x Machine Guns (2x Front-mounted, 1x Middle Turret, 2x Rear Turret)[/i]
[b]Damage Type:[/b] [i]Kinetic[/i]
[b]Description:[/b] SUROS foundry developed this small infantry fighting vehicle for use by Guardian fireteams on the frontier. A sleek, well-balanced hovercraft, the SUROS Rover has proven capable of handling all manner of terrain on various planets throughout our solar system... and is armed with enough firepower to take on hardened enemy weapons platforms such as Walkers and Goliath Tanks. In addition, the SUROS Rover is compatible with the Sparrow Transmat link; however, it requires Guardians establish a special link through patrol beacons in order to transfer properly.
[b]Notes:[/b] This is essentially Destiny's equivalent to the Warthog in Halo, though it is more similar to the Spectre in terms of both appearance and controls; it has a sleek white frame not unlike a SUROS pulse rifle, complete with the dragon emblem and SUROS logo on the side.
The cockpit holds 2 players; one drives the vehicle, and has direct control of two fixed machine guns mounted on the undercarriage. The second player controls a smaller machine-gun turret that sits right on top of the cockpit, which can rotate 180 degrees. The third player controls the larger turret on the back, which has two machine guns and can rotate a full 360 degrees.
In PvE, you can summon a Rover by locating unique Patrol beacons; these beacon are blue instead of green, and will conjure a Rover for you to drive when you interact with them. These beacons have a higher chance of activating if you have a full 3-man Fireteam, and can appear at any location sans the Dreadnought.
[i][u][b]Hive Myrmidon[/b][/u][/i]
[b]Vehicle Type:[/b] [i]Aircraft, VTOL[/i]
[b]Association:[/b] [i]Hive, Blood of Oryx[/i]
[b]Crew:[/b] [i]1 Pilot[/i]
[b]Weapons:[/b] [i]Eye Cannon, Triple Mortar[/i]
[b]Damage Type:[/b] [i]Void[/i]
[b]Description:[/b] These aircraft have only been encountered recently by Guardians venturing into the Ascendant Realm aboard the Dreadnought. The are piloted by Hive Acolytes (though Taken appear to be incapable of operating them), an can easily overwhelm careless Fireteams with it's powerful arsenal of weapons. The orb on the front of the craft can fire a beam of void energy, as well as unleash a barrage of homing projectiles. The craft is also fast and nimble, though lightly armored.
[b]Notes:[/b] Destiny needs flyable aircraft, and this could be the answer. Similar to the new Phaeton aircraft coming in Halo 5: Guardians, it's armed with an "Eye Cannon" that fires a void beam just like the Ogre's eye blast, and can also fire three Void bombs like those used by Taken Hobgoblins.
The aircraft has similar aesthetics to the Hive warships we see alongside the Dreadnought in the Hive fleet, with the cockpit located in the center; it opens up from the top, allowing the Guardian to lay flat inside it like a coffin. It has a single, triangular thruster located in the back, and controls are similar to those of Falcon in Halo: Reach with the "Recon" layout; using the Xbox controller as an example, use the left trigger to increase altitude, press A to lock altitude, use RT to fire the main cannon, and the Y button to switch weapons.
Like the SUROS Rover, this vehicle can be summoned in Patrol, but only on the Dreadnought in the Hull Breach area; you'd have to keep an eye out for the specially marked Patrol beacons when you see the message "The enemy is moving against each other...". Unlike the Rover, these beacons have a high chance of spawning even when you're alone, and can be activated by multiple players.
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[b][u]Story Mission Ideas[/u]:[/b]
Here's a few Story/Quest Missions where these vehicles might appear.
[b][u]Quest Mission[/u]:[/b] [i][b]Now They Fly?[/b][/i]
[i]"As if having to jump across Hive Tombships to reach the Warpriest wasn't bad enough, we had these things swooping in trying to pick us off the whole way. Be nice if we could learn to fly them for ourselves; save us the trouble of floofing about next time we need to cross a giant chasm."[/i] - Unknown Hunter
[b]Description:[/b] The Guardians who ventured into Oryx's realm and slew him brought back reports of a new type of Hive attack aircraft in the Tombship dock. Amanda Holliday wants you to capture one of those ships and take her for a test flight.
[b]Notes:[/b] This takes place in the same area where you have to jump across the Hive ships right before the Warpriest. Only this time, the shield door on the far side is deactivated; and there are several Hive Myrmidons waiting for you on the opposite side. Jump across the ships, grab one of the Myrmidons, and then complete a series of Patrol missions with the Myrmidon to see how it handles.
The final objective has you fighting a giant, flying ghost of Oryx; not unlike the final boss in the Regicide mission, only he's much bigger, can fly around the shipyard... and you have a little more firepower at your disposal this time with the Myrmidon. Kill him to complete the mission.
[b][u]Objectives[/u]:[/b]
[i]1. Cross the shipyard.
2. Steal a Myrmidon.
3. Kill 50 enemies with the Myrmidon.
4. Fly through enough energy markers to achieve Overcharge Level III.
5. Defeat the Specter of Oryx.[/i]
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I got another one. Hold on to your buttz: [i][b][u]CV-Series Combat Sparrow[/u][/b][/i] [b]CV-48 Viper[/b] [i](Vanguard)[/i] [i]-The latest in the series of combat-ready Sparrows, specially modified for aggressive reconnaissance by the Vanguard.[/i] [b]CV-46 Condor[/b] [i](Crucible)[/i] [i]-All Guardians should be aware that Sparrow weapon systems should be disengaged during Crucible activities.[/i] [b]CV-44 Monarch[/b] [i](New Monarchy)[/i] [i]-To reclaim the glory of the golden age, one must be prepared to fight for it. A Sparrow with guns can help in that regard.[/i] [b]CV-42 Nomad[/b] [i](Dead Orbit)[/i] [i]-In exploring new worlds beyond our solar system, one is bound to encounter hostile wildlife. Better to be prepared.[/i] [b]CV-40 Warhawk[/b] [i](Future War Cult)[/i] [i]-Sparrows are great for quick getaways. Armed Sparrows are great for those who mean to hold their ground.[/i] [b]Vehicle Type:[/b] [i]Sparrow, Combat Variant[/i] [b]Association:[/b] [i]Guardians, The Last City[/i] [b]Crew:[/b] [i]1 Driver[/i] [b]Weapons:[/b] [i]Dual MG18A Machine Guns[/i] [b]Damage Type:[/b] [i]Kinetic[/i] [b]Speed:[/b] [i]160[/i] [b]Durability:[/b] [i]350[/i] [b]Perks:[/b] [i]Boost, Strafe Thrusters, Destabilizers, MG18A Weapons System*, Self-Repair System*[/i] [b]*MG18A Weapons System (Exotic Perk):[/b] This Sparrow is armed with dual machine guns. Press Y to toggle the weapons systems on/off, and use RT to fire. [b]*Self-Repair System (Exotic Perk):[/b] This Sparrow can automatically repair itself when weapon systems are disengaged. Press Y to toggle weapons system on/off. [b]Description:[/b] As patrols have become more dangerous as result of the Taken presence in or solar system, there have been an increasing number of requests for combat-ready Sparrows capable of matching the Fallen Pike. To that end, the Tower Shipwright has become producing modified Sparrows armed with MG18A machine guns as well as additional armor plating and self-repair systems. [b]Notes:[/b] Uses the same chassis as the new SRL Sparrows, but the forward pylons are bulkier and outfitted with machine guns. These Sparrows have the same controls as the Trick Sparrow, except with the additional ability of being able to press the Y Button or Triangle Button to toggle the weapons system, which allows you to fire the machine guns by pressing RT or R2. This function would be disable during Sparrow Racing and all other Crucible activities.