originally posted in:Neo Punks
Her eyes fill with panic as she hears military jargon. "Sis, something is about to happen"
She types away at her laptop as she amplifies the frequency and begins to listen in.
English
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[b]The radio stays dead, until a man in all black, with a green ski mask on, and a green Kevlar vest with matching armguards and legguards with an M4A1 carbine aims at you from behind[/b] "Trying to hack our radios?"
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(precognition) The vision hits her 45 seconds before it happens, she panics. "Sis, I'm calling it off" She says in a hushed tone as she begins to pack. [i]40 seconds[/i] "Since when are you scared of pinchers? Is my kid brother loosing his nerve?" Jane asks with laugh. "I just skipped! These aren't pinchers, these are fatigues" She says as she rushes down the fire escape towards the street below. [i]35 seconds[/i] "No shit?" Jane asks. "None" "Get out of there, I'll meet you back at the point" She says as she begins working faster.
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[b]Confused, she smashed the window and stole everything. She was the child of a so called terrorist, of course, and the man rushes over with his team[/b] "Bit late, delta"
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((Wot?))
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[spoiler]What, NWH is considered a terrorist group, and that's a squad with Alexandra. As for the valuables, why break in to a shitty car if there's nothing inside?[/spoiler]
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((I meant who is smashing what? What's happening, I don't get how you're following up))
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((You guys leave, delta arrives, Alex (girl) looks in car, realizes you likely were breaking in for a reason, and broke in to steal shit and leave))
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(( 1. There are valuables inside as I thought I made clear in the original post 2. Actions should be limited to your own characters, Jane with the mechanic perk can break into a car without having to smash a window. ))
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((The girl is my character, Alexandra. Bringing her to T3. Delta squad are characters that make numerous cameos, and are existing already, such as the guy you spoke to. He's a general in my group))
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((I mean, Jane already hit the car before it she did))
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((Yet she fled, likely leaving something behind early, such as a few coins, or maybe a bill in s glovebox, early))
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The car door is open. Inside is an open glovebox compartment with papers and junk all over the place. On the passenger seat is an open leather wallet with cards of all types spilling out, void of any currency however. There is also a large empty socket infront of the car where a radio should be(Jane got skills!). Other than that, every other compartment in the car is left untouched.
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[b]She looks in the trunk for anything, while delta actual tries to Hotwire the car[/b] ((dA got mechanic))
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The car starts successfully, the wires and engine have not been tampered with. Nothing really of great or unusual significance in found in the back, seems this was just plain and simple thievery at work.
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"Well, at least we got the car" [b]She says, getting the plates off with delta 2's bootknife, and driving away[/b] ((End))