What's the reason for the charge time nerf on the Sleeper Simulant?
Is it intended?
Because if yes, not documenting changes like these is slightly confusing and worrying.
If it's not intended I would like to know if the issue will get resolved, or not.
-
With more ammo now it's alot better, with the right armor you can have 12 rounds. I've noticed it's charge is a little longer, if they don't fix it ( which is a good possibility ) you just have to track the enemies more.