What's the reason for the charge time nerf on the Sleeper Simulant?
Is it intended?
Because if yes, not documenting changes like these is slightly confusing and worrying.
If it's not intended I would like to know if the issue will get resolved, or not.
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Being a fusion rifle, it probably got hit by the fusion rifle nerf/buff because of something they moved around. I rarely use them so I didn't pay attention to it.
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When it can if going the what low after but take do will
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With more ammo now it's alot better, with the right armor you can have 12 rounds. I've noticed it's charge is a little longer, if they don't fix it ( which is a good possibility ) you just have to track the enemies more.
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Edited by Kone19ps: 12/12/2015 12:08:49 AMThis whole patch was a mess. At first I was happy to see some transparency in the update... Then it dawned on me they are full of shit, have done it before with iron banner when deej said it was intended then later a bug, and long ago even said they resent not being able to do ninja changes like in halo without getting shit on.
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Edited by Killlerschaf: 12/11/2015 8:18:21 PMDid sparrows get a ninja nerf as well? Overcharge Boosting duration seems to be shorter than pre patch. I could be paranoid by now however.
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To offset the damage increase from 2 extra ammo I hate it too. I still use it, though. Better than Touch of Malice for Oryx and Ogres
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Is was slow as hell in the first place.
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I noticed it was terrible as well
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Not a ninja nerf. its the nerf to the fusion rifles thats effecting it. Bungie has stopped caring to even do their nerfs right.
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Another is Bones of Eao. I feel like these boots cause reduced agility.
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Ninjas nerf the forum, devs nerf the game
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Yeah, I noticed that the charge time was chopped in half or something. Couldn't hit the shield brother to save my life.
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Yeah. I agree with some of your previous replies. Sleeper probably got caught by a Fusion Rifle class-wide nerf. (I haven't read through the patch notes thoroughly yet.) Again, this is why Bungie 1) needs to stop making class-wide changes a default approach OR 2) remember to make the appropriate counter-corrections to "exceptions" weapons like Mythoclast or Sleeper, which don't conform to the standard archetypes for their class OR 3) just address the specific outlier weapons that cause problems in the first place, so 1) again.
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Stability too it seems :/