Make your own class that you think would be super cool! I'll put down my idea in a future edit. Make sure you include:
For what class:
Elemental Type:
Name:
Super:
Grenades:
Melee:
What do you guys think of mine?
Warlock support class:
[spoiler]Class: Warlock
Subclass name: DarkChanter
Elemental type: Crimson
Grenades:
-Grenade of the dead: A grenade that summons your fallen foes to fight for you.
-Dark Blitz Grenade: A grenade to sticks to targets and explodes causing multiple explosions
-Enchantment Grenade: A grenade that doesn't attack foes, but buffs allies damage output and recovery.
Melee: Dark Force: A high energy melee attack that can be used on allies to buff their next Melee attack.
Super:
DarkChant: Engulf yourself with the crimson flames, enchanting and buffing your allies and hurling dark orbs. (Super lasts 30 seconds but can switch between your super mode and guns. Dark Orbs are very weak and every 5 dark orbs takes away 10 percent from your energy bar. Dark Orbs are thrown very fast.)
(Reason behind super lasting 35 seconds is because the subclass focuses a lot more on support than the dark orbs (Like how Defender works). The dark orbs would be very weak.)
(I will list Enchantments/buffs later. Any good ideas?)
Perk#1: Dark Orbs chain to other targets and create more Orbs of Light.
Perk#2: Enchantment and buff benefits are doubled and last longer.
Perk#3 Enemies that are within proximity of you are significantly slowed and enemies near you when casting an enchantment are weakened.
Talents:
#1: Upon activating DarkChant, you and your allies gain an overshield.
#2: DarkChant lasts longer.
#3: Twice per life when critically wounded, a Crimson red orb appears above your head that distracts enemies and regenerates you and your allies health.
#4: Dark Orbs do significantly more damage, chance to blind Minions of the Darkness gain Damage over time. (4 dmg, 4 ticks)
#5: Enemies summoned from GOTD gain an overshield and Enchantment Grenade effects last longer.
#6: Necromancer: Allows you to resurrect a fallen teammate, sacrificing your super energy (Can revive up to 3 guardians, 20% taken away per Guardian). Binds to B, B, B.[/spoiler]
[b]I'm working on another! Tell me what you think![/b]
[b]Check out Taken Tydson's subclasses in the #NewTaken tag![/b]
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I've had some ideas... If Striker had to be replaced... (Pardon the cheesiness of the names. I suck at naming things.) Class : Titan Element : Arc Name : Shredder Grenades : - Lightning grenade - Cluster grenade. Throw a grenade that explodes on impact and releases cluster bombs. (Similar to a rocket with clusters, with smaller blast radius and damage of course) - Flux Grenade Super : Deathwringer : Summon an electric minigun that shoots faster and faster as your super goes. Makes you walk slower. Lasts 12 seconds. Bonuses : - Raging Storm : Deathwringer lasts longer and shoots faster (from 12 to 15 seconds) - Thunderstrike : Upon activating Deathwringer, You slam the ground and leave a damage dealing field around you (Similar to Aftermath) - Explosive Lightning : Adds an Explosive Rounds round effect and enemies killed by Deathwringer explode. Melee : Overcranked : Punch an enemy to charge them with Arc light that detonates after a set timer. Melee Bonuses : - Ultra-Cranked : The initial hit does more damage and the explosion is bigger, but the timer is longer before they explode - Spontaneous Thunder : Kills with Overcranked immediately explode. - Electrifying Light : Multi-kills with Overcranked generates Orbs for your allies. Passives 1 : - Frantic Sparks : Cluster Grenades, Overcranked and Explosive Lightning makes bigger explosions - Thunderefic : Thunderstrike and Lightning grenade lasts longer (+1 Armor) - Movable Being : You move faster while Deathwringer is active. Passives 2 : - Death From Above : Activating Lift creates a spark and lightning that damages enemies under you (+1 Agility) - Recharge : Enemies killed with Arc explosions Regenerates health (Includes Grenades, explosions from Overcranked and Explosive Lightning) (+1 Recovery) - Natural Disaster : Enemies Damaged by Arc abilities receive knockback depending on power. (Inevitably dealing damage to those knocked on walls)