Except for the fact that the game does work as intended for 99. Recurring 9% for the rest of the game yeah. Oh quiver didn't work? Well that was an involved fix, one that didn't just need a pass check set on the item so that you could only wear the items if you passed. They had to find out why the pause menu, the literal base coding of the game, was interacting the way it was and then fix it. It wasn't as simple as fixing the infinite hammers that just reduced your ability to input the commands rapidly. The reason the hammers worked is you were essentially canceling the animations instantly but the hammer would have already left your hand, then you were reactivating it instantly as well meaning, if you got practiced enough, you could throw them with literal no downtime. Why do you think super energy didn't drain when throwing most of those hammers? Because of the cancellation before it actually activated.
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