So yea this is an already well populated idea, just wanted to throw in my spin to it
Ships change
[spoiler] With this update ship would get their own weapons each ship body type for example the toaster ships would have slow fire heavy hitting rock launchers ships like glass minute would have quick firing blasts and so on and so forth, ship type would also affect health speed and reaction to sudden turns. The final change most people will probably like this, you can mix certain parts of ships together to create a unique ship,do you like seraphim toaster? What? You like the new IB ship as well and the new monarchy one? Well now you can combine certain aspects to build the ship fit for YOU![/spoiler]
Pvp aspect
[spoiler]for pvp an entirely new crucible subtype would be placed in. Ship battles. These would range from destroy the flag ship to escort and attack and straight up ship fights. [/spoiler]
PVE aspect
[spoiler]you guys are probably thinking SKRUB HOW WOULD SHIPS DO ANYTHING IN PVP!yea...normally they wouldn't but a recent idea of mine has shed some new light on traveling....What if instead of load screens and picking the destination, we fly to the planet in our ship and once we reach the planet THEN we get the directory, in between this public event would pop up like FALLEN KETCH IMBOUND, attempt to board? Cabal ship approaching, take it out. Hive tombships cutting in! Calling in reinforcements. Each one allows for different shaders, ships, and A CHANCE AT RACE SPECIFIC EXOTICS!(Cabal phalanx shield as a speed ;-; GG no re[/spoiler]
PVE loot drops
[spoiler]for PVE the 3 ship related race events give different loot drops.
fallen: fallen sketch boarding has a chance to give current year HoW wolves exotics, lord of wolves queen breakers bow and dregs promise(dregs letdown.....)ANNDDDD THATS RIGHT AND! A new exotic sword. The captains sword it's element would be arc, the stats would be more swing. Speed less damage and would not lose the blade when it's out of ammo, the electrical effect would simply vanish.
The armor would be an exotic captains helmet for hunters blade dancer subclass. Exotic kell gauntlets for Titans .this would be for striker.
And warlocks get exotic chest with servitor and shank wiring. this would be for storm caller)
Cabal for cabal ship battle exotic loot would be . Cabal slug rifle exotic (Ar or a funky side arm) projection rifle would be either a rocket launcher with grenade launcher function or explosive rounds auto rifle. And lastly the cabal heavy slug thrower would be a heavy machine gun.
Armor would be
Colossus chest plate for Titan's Sunbreaker class
Psion boots for hunter's gunslinger.
Warlock's sunsinger gets psion helmet.
Hive. For surviving the hive tombship ambush you have a chance of getting an exotic void auto rifle inclined by the shredder. Boomer exotic rocket launcher that acts like a grenade launcher? And lastly the Crota relic drops as a sword finally, it is coded differently but the physics would be the same
F hunters would get exotic thrall gauntlets. For night stalker.
Wizard chest plate for warlock's this would benefit Voidwalker.
Defenders get ogre chest or helmet .
The exotic perk for these have not been decided suggestions are welcome.
[/spoiler]
Thank for listening if you decided to read, any[b][i][u]CONSTRUCTIVE CRITICISM [/u][/i][/b] Is welcome :)
Feel free to bump it if you like
Edit 1: to the people saying it should be like Star Wars battle front for pvp.......I don't know what that's like you need to elaborate.
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Go play Star Citizen when it finally comes out.
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Self bump ;-;
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Bump bump
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Edited by signupCJ: 12/12/2015 2:17:07 AMSee when Ttk trailer came out, I started getting excited that ship battles were coming, alas no but it would be awesome l, ship strikes... Dealing with adds while a boss ship is flying around and you need to fly to a specific safe zone or strafing missions over cabal bases while they are using turrets and space jet packs to kick your ass. Awesome.... You could mix it up and have a ship bombing mission raid part where 3 guardians on the ground face overwhelming odds unless the overhead team bomb. Or there's a cannon on the ground that destroys all ships unless disabled by the ground team and a large boss on the ground that wipes the ground team unless the ships take them out. Possibilities are endless. Quite a large mechanic to implement though I would imagine
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Edited by ControllerCow31: 12/11/2015 6:17:31 AMI want ships to be used more in Destiny so bad. I like to ponder this idea frequently, and I was thinking if it was to be added I would really want it to have the same controls and point of view as that one mission in Halo Reach where you're defending the space station from a Covenant attack. Something Bungie could do to really set this addition apart from other ship flying games is they could make it feel different depending on whether you're in zero gravity or somewhere where there is gravity. I really like your idea for the PvE aspect of it though.
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I think a Star Wars: Battlefront style space battle would be awesome. Not sure on the mix and match thing tho. I would really have to see it in action. Great idea though.
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This is something i've been wanting from day one especially the pve aspect of exploring the solar system. Plz implement this bungie!
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Just finished adding a big new part under PVE loot feel free to check it out.
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