Balancing Weapons for Destiny is Flawed. Unfortunately
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30
No
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Don't Care
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Destiny has 5 Auto Rifles, 5 Hand Cannons, 4 Pulse Rifles and 5 Scout Rifles in weapon archetypes. These Weapon Archetypes have a negative effect on replay value. 19 Primary Weapons with perks that their are best known commonly throughout the community is bad for the gun diversity in Destiny. Introducing Rate of Fire changes or Impact changes through Perks will improve the game.
This is a small summary and correction to KackisHD's video
Bungie implement this. Seriously your community that play and have played this game will like the improvement that has supposed to be implemented on launch.
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