This post is basically just your ideas of a great raid (Or pudding one if you prefer that) and Raid bosses. No disrespecting peoples opinions either well i'll go first
Raid name: The Second Son
Description: [i]a new king has risen...for now...[/i]
Location-Dreadnought
Enemies: Hive "Cultist" Hive
Difficulty on Normal: 4.8/10 400 Light
Difficulty on Hard: 7.6/10 410 Light
Dificulty on Hell: 9.8/10 430 Light
Bosses(In Order)+ Fight techniques and Grimiore card earned
You start off in the Darkest pits of the Dreadnought, a message will appear on screen saying "The council await your challenge..." The first bosses begin here
Xol- (The Grand Council: Xol +15)
Eir- (The Grand Council: Eir +15)
Ur- (The Grand Council: Ur +15)
Yuul- (The Grand Council: Yuul +15)
(You will face them all at once, after 1 dies)
Normal- Kill adds, shields will go down for 30s have 100K Health each. (Not killing 1 quick will cause another to spawn in 3 minutes) all
Hard- No adds, but shield resist Arc and Void 150K Health each
Hell- Tons of adds, bosses move quicker, 230K health each, 2 of them will spawn at once
Challenge- You must keep all 4 alive and kill them all within 3 minutes
Drasvik, The Executioner (Drasvik, The Executioner +15)
(After killing the Grand council, Drasvik spawns in for revenge of his dead brothers)
Normal- No adds, Drasvik's weapon will be a slow. but 1 shot kill axe. Arc shield 76K HP
Hard- Thrall will spawn occasionally, but easy to kill. Drasvik's movement and weapon speed are increased, but Axe will take 2 shots to kill you(No shield) 131K HP
Hell- Hallowed Knights spawn in each time 20% of the boss's health is taken down. Weapon and movement speed greatly increased. Axe takes 3 shots to kill you. Drasvik now summons a Taken Captain's blinding ability frequently (Shield switches elements) 243K HP
Challenge- All adds must die before killing Drasvik, nobody on your team can die
After killing Drasvik, he doesn't "die" he laughs and the darkness absorbs his body and drags him beneath the floor, after this, a portal is opened and you are taken to a room called the crypt. Tins of thrall and acolytes are here. Frequent jumpscares from thrall behind corners that pounce on you and will kill you if you don't get them off quickly. After this a jumping puzzle(yay) appears. Inly 1 person is allowed on each teleporting rock. It gets harder as you progress. Now you come to this door, you enter. Loud laughter is heard behind it
Dakria, Grand Deathsinger (Dakria, Grand Deathsinger +15)
Amaka, Grand Deathsinger (Amaka, Grand Deathsinger +15)
The 2 sisters, are a duo of elite Deathsingers. They wont attack until you fire at them.
Normal- each song lasts for 2:00 Frequent thrall and acolytes spawn in. Song will not kill you if you are far away, or in 1 of the 3 auras that spawn randomly. Each sister has 67K hp
Hard- Sing is now 1:45. Knights and wizards replace thralls and acolytes. only 2 auras spawn in. Each sister has 87K HP
Hell- Song is now 1:15. Ogres and hallowed enemies now rotated. No auras, each sister has 100K HP
Challenge- You must kill each sister while she is singing, but you will fail this if you don't kill her within 3 songs.
After killing them, a hole opens up in the ground beneath you, consuming everything that collapsed in it. You now entered "Doroth's Labyrynth". It's basically a maze where cursed thrall and shriekers spawn. After getting out of the maze you meet the monster himself
Doroth, The Behemoth (Doroth, the Bohemoth +15)
Doroth is a huge ogre(Phogoth sized) who's crit spot rotates randomly
Normal- Doroth fires a laser that lasts 10 sec. he is immune to damage while firing his laser(No pun intended) Adds spawn in when he's at 50% 500K HP
Hard- Doroth's laser fires to 20s, but takes more damage while in cooldown. Cursed thrall and Knights spawn in at 75% 645K HP
Hell. Doroth randomly fires his lazer that ranges from 10s-60s Wizards and ogres spawn at his last dying breath that will prevent him from dying. Kill them quickly, or he will be completely healed 764K HP
Challenge- All players must deal at least 10% of his health to Doroth, Anyone killed during a damage sequence will fail the challenge
After killing Doroth, Drasvik says "Foolish worms, you dare enter my realm?!, I'm through with you, you killed my father, all my brothers all my sisters now my pets. Come face me then, I vow to drown you in your own blood!" Drasvik then teleports you to his "world" 3 people are teleported to 2 different realms (3 in each world)
Drasvik, the Shattered(Only obtained in the Shattered realm) (Drasvik the Shattered +10)
Drasvik, the Unbroken(Only obtained in the Unbroken realm) (Drasvik the Unbroken +10)
The difficulty is not affected here (You happy?)
All 3 modes- Drasvik's axe is exchanged with a large scythe, Cultist Hive will spawn here
Each one has 100K HP
No challenge here
After killing both of the Drasviks, the portals crumble to dust, both spirits combine to create Drasvik, the Worm God
Drasvik, the Worm God (Drasvik, Worm God +15)
Normal- Drasvik moves slowly, firing a beam of dark energy that tracks, Cultist hive spawn randomly. 435K HP
Hard- Drasvik moves more frequently and quicker movements. Dark energy beams last longer and improved tracking. Supreme Hive(Cult Hive Majors) Spawn when Drasvik is at 25. 10. and 5 % HP 598K HP
Hell- Drasvik teleports around the map. Spawns a mini oversoul every time a fireteam member is killed. Oversoul is 50% of his current HP. Drasvik has 987K HP
No Challenge here either
After killing him in this form, Drasvik is enraged saying "Foolish worms, I have many forms, now meet my true self!"
You are teleported to an unknown real which is brimmed with supreme ascendant power. 6 plates appear, your fireteam must stand on them to begin the fight. After stepping on them, a ritual forms. All the enemies and bosses you killed turn into a shape, Drasvik is brimmed with dark energy now, he is the size of Oryx(The raid Oryx)
Drasvik, the Second King (Drasvik, the second king +30)
Drasvik is huge now, he will spawn in Cultist and Normal hive to kill you
Normal- Drasvik slams the ground randomly which insta kills you, and an oversoul is spawned. Adds spawn every 30s. 1.7M HP
Drasvik will activate Gaze of Oblivion which will not allow you to use supers, or abilities. To stop this you must attack his eyes, all attack is 10X the normal attack power during the gaze
Hard. Drasvik slams more frequently, he will spawn a random oversoul, Majors will replace the non major adds Gaze of oblivion is active more frequently. Eyes will need more damage to prevent 2.6 M HP
Hell- Drasvik will rain comets down randomly, at 50%, he will pull out his axe which he will sweep across the ground, killing everything, and anything in it's path. He will spawn oversouls each time Gaze fails. Gaze lasts longer, but damge is reduced from 10X to 7X
Challenge- The Gaze of Oblivion is passed on to players, to receive it, you must attack his chest, Gaze lasts 3 minutes, when the time expires, you instantly.
After landing the final blow on Drasvik, his blast with light burning he then emits a blood curdling scream as his body disintegrates into ash and bones, right before he dies, you can see him cut off his head with his own axe telling us that "You have not killed me I ha-"
Titan raid gear
Helmet- Worm God's Crown
Arms- Worm God's Fists
Chest- Worm God's Plate
Legs- Worm God's Greaves
Class item - Mark of the Worm God
Artifact- Shards of the Axe
Warlock Raid gear
Helm- Grand Deathsinger's Vision
Arms- Grand Deathsinger's Grips
Chest- Grand Deathsinger's Robe
Legs- Grand Deathsiger's Striders
Class item- Bond of the Sisters
Artifact- Crown of Dakria
Hunter raid gear
Helmet- Eyes of the Behemoth
Arms- Claws of the Behemoth
Chest- Heart of the Behemoth
Legs- Legs of the Behemoth
Class item- Shroud of the Behemoth
Artifact- Teeth Necklace
Normal raid gear has a black and green texture and will get you 410 with a full set
Hard gear set will have a taken look to it and will be called "Shattered" set. Will get you to 420 with full armor
Hell gear set will have a royal red and black look to it, and will be called the "Unbroken" will get you to 430
Weapons
Hand Cannon-Xol's Grasp
Scout Rifle- Gaze of Eir
Auto Rifle- Wrath of Ur
Sniper- Eyes of Dakria
Shotgun- Fate of Amaka
Fusion rifle Teeth of Doroth
Machine Gun- Bane of Yuul
Rocket Launcher- Anger of the Worm Gods
Raid Exotic- Axe of Drasvik
Normal Emblem- Bones and Worms
Hard Emblem- Eye of Oblivion
Hell Emblem- (Exotic) End of Evolution
Council Challenge Emblem- Code of Arms
Sisters Challenge emblem- Duet of Death
Doroth Challenge emblem- Worms and Blood
Drasvik Challenge emblem- Of God' and Kings
Normal Shader- Worm Blood(Black and Silver)
Hard Shader- King's Blood(Red and Dark Red)
Hell Shader- (Exotic) The Empty Soul (Taken-like with splotches of black)
Normal Ghost shell- Worm Shell( Brown and Orange)
Hard Ghost Shell- Shell of the Kings(Black and Orange)
Hell Ghost shell- Shell of Seven Sins(Gold and Black)
Raid Sparrow- S-42 HellBlazer
Well, it took me a good long hour to write this, let me hear some of your ideas
Edit- I made a few changes and added some new things
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I want a vex raid on mercury. Instead of a jumping puzzle, the main non fighting part will be a large sparrow race across a giant vex architecture landscape. The platforms will move around and change below you as you race, forcing every run to be different, unless you get the timing down perfectly.