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Edited by Silver: 12/12/2015 10:55:36 PM
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Make up your own Subclass!

Make your own class that you think would be super cool! I'll put down my idea in a future edit. Make sure you include: For what class: Elemental Type: Name: Super: Grenades: Melee: What do you guys think of mine? Warlock support class: [spoiler]Class: Warlock Subclass name: DarkChanter Elemental type: Crimson Grenades: -Grenade of the dead: A grenade that summons your fallen foes to fight for you. -Dark Blitz Grenade: A grenade to sticks to targets and explodes causing multiple explosions -Enchantment Grenade: A grenade that doesn't attack foes, but buffs allies damage output and recovery. Melee: Dark Force: A high energy melee attack that can be used on allies to buff their next Melee attack. Super: DarkChant: Engulf yourself with the crimson flames, enchanting and buffing your allies and hurling dark orbs. (Super lasts 30 seconds but can switch between your super mode and guns. Dark Orbs are very weak and every 5 dark orbs takes away 10 percent from your energy bar. Dark Orbs are thrown very fast.) (Reason behind super lasting 35 seconds is because the subclass focuses a lot more on support than the dark orbs (Like how Defender works). The dark orbs would be very weak.) (I will list Enchantments/buffs later. Any good ideas?) Perk#1: Dark Orbs chain to other targets and create more Orbs of Light. Perk#2: Enchantment and buff benefits are doubled and last longer. Perk#3 Enemies that are within proximity of you are significantly slowed and enemies near you when casting an enchantment are weakened. Talents: #1: Upon activating DarkChant, you and your allies gain an overshield. #2: DarkChant lasts longer. #3: Twice per life when critically wounded, a Crimson red orb appears above your head that distracts enemies and regenerates you and your allies health. #4: Dark Orbs do significantly more damage, chance to blind Minions of the Darkness gain Damage over time. (4 dmg, 4 ticks) #5: Enemies summoned from GOTD gain an overshield and Enchantment Grenade effects last longer. #6: Necromancer: Allows you to resurrect a fallen teammate, sacrificing your super energy (Can revive up to 3 guardians, 20% taken away per Guardian). Binds to B, B, B.[/spoiler] [b]I'm working on another! Tell me what you think![/b] [b]Check out Taken Tydson's subclasses in the #NewTaken tag![/b]

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  • Class:Hunter Element: Vex technology Name: Reaper Super: Arm turns into a sniper rifle that seeks out targets (can be upgraded to have more or less shots) Grenades: 1-A grenade that lets out a burst of energy temporarily taking away the enemies gun 2-A grenade that sends out thin lines and if touched by the opposing team , kill any enemies within a 5 metre radius 3-A grenade that creates a small dome that bursts when an enemie touches it (insta kill btw) Melee: A modified vex knife that, when charged, can paralyse an enemy for 2 seconds

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  • Hunter Spam Barrage Spams grenades at enemies [i]solar[/i] Also perk to help boost all stats for auto rifle

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  • Hunter Nerf The nerfer Super: nerfs the previous thing that killed you to make it useless. Melee: nerf the melee of what you kill with this one Grenade: nerfs everything in the explosion

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    • Erm, something with ice, and freezing people would be fun.

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    • Striker Kinetic Puncher Punches

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      • Edited by Testudo: 12/14/2015 3:33:02 PM
        Class Titan Sublclass ButtShark Yep [url=http://m.imgur.com/t/buttshark/o0qEOza]link[/url]

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        • Titan Aqua The sea-seekers Super: force a tidal wave of water over area right in front of you pushing every thing out the way Melee: shoot balls of water Grenades: shark grenade- sticks to enemy cause a little damage for 5 seconds followed by a bid explosion

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          • Class: Warlock Name: Necromancer Element: void Grenade: vortex, spike, and supresser Super: rise ( summon 5 shadow thralls that chase enimes) Super upgrades: By the sword ( summon a meele knight instead of thrall) Cruse shall rise ( summon cursed thrall) His eyes see all ( summon a wall of acolyte eyes) Meele: The mark: poisons target on hit Meele upgrades: enhanced mark ( poison effect last longer) Cursed mark ( enimes explode if fallen by your mark) Summoning mark ( meele now summons one shadow thrall) Jump glide, focus glide, contral glide, and blink

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            • For what class: Hunter Elemental Type: Salt Name: This is balanced when Hunters have it Super: Upon activation makes Golden Gun have 8 shots and kills any super in one shot. Grenades: A small Nova Bomb Melee: One hit kills at Warlock melee range.

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              • Edited by SpaceJam (Adept): 12/13/2015 1:22:48 PM
                Warlock Light Purifier Aura of Light-a ring around you spawns(roughly the size of a ward of dawn), and you and nearby allies gain buffs to recovery, damage, or weapon reload & handling. (Depending on which perk you choose) Grenades: Purification grenade-blinds enemies(does massive damage to minions of the darkness) Torrent Grenade-throw onto a surface and a pillar of light bursts out dealing good damage to those who were hit Bolt of Pure Light-when you throw this grenade, a bolt of light strikes down and starts seeking the nearest person. Melee: Blessed Strike-a melee that does bonus damage to minions of the darkness and can blind hit enemies. •Blessing of the Shield-upon getting a kill with the melee, you gain an over shield •Blessing of the Sword-upon getting a kill with the melee, you gain a damage increase •Blessing of the Healer-melee allies to give them a recovery buff and hitting a ghost with the melee revives them Jumps: Standard trio of glide Bolt-while in mid air, hold down the jump button, a small cursor appears, you will then teleport to where the cursor is when you let go of the jump button, can be aimed.

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              • Warlock Skill The mlg420noscopa Super: when you kill someone their screen turns to YouTube and you get rock rolled on repeat for 5mins Melee: RKO Grenade: kills with this will send message to killed player saying- 'u mad bruh u is so shit ma mum could 1v1 ya m8'

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              • Class magikarp When activated a one in ten chance that you will kill everyone on the map, and a 9 in ten chance that you're whole team dies

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              • Warlock water subclass "Wavebringer" Grenades - water torrent grenade, emits a torrent of water that damages enemies inside - wave grenade, explosive grenade that creates a wave that pushes back enemies -shell bolt, releases bolts of sea shell that track enemies (like axion bolt) Super Hurricane- call down a hurricane that disorientates enemies around it and buffs your allies inside (damage, speed, recovery...) Perk 1_ heavy rain, enemies inside your hurricane take steady damage Perk 2- strong winds, hurricane lasts longer and its effects are greater Perk 3-water-walls, gain an overshield inside the hurricane (The hurricane wouldn't block any damage, it would just blind enemies that get within something like a 2 metre radius)

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              • OMG SUNBRO, it's you :D, it's been a while I'm trying once again to make this a thing, so if you mind, could you add the tag #newtaken to organize the post

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                • I took a bit of inspiration from your element and subclass features, and made it for Hunters For what class: Hunter Elemental Type: Crimson Name: The Maniac Super: The Crimson Realm -Brings a group of enemies into the Crimson abyss, they take more damage and deal no damage for 10 seconds -The Stare: As long as they are in your sight, they cannot move or attack anyone but you. -The Virus: Enemies that are indirectly hit by those gazed upon are taken into the gaze. -The Call: All allies seen when calling upon the Crimson deal double damage for 5 seconds against minions of the darkness. Grenades: Dark Blitz Grenade (same as yours) The Crimson Frag: Basically an incendiary with a different element and a dark red color The Crimson Obliteration: A tripmine that has a beeping red dot on it, and explodes for massive damage on a small spot. About half of a firefly explosion. Enough to kill a Radiant skin+flame sheild+ maximum armor warlock. Melee: The Grip - Roots an enemy to a location, deal 2X precision damage to the target for 5 seconds -Stronger Grasp: Roots enemy for 10 seconds, but only a 1.3X precision multiplier -Tainted: Does a small dot to the enemy, Stacks with Crimson Frag dot -Crushing Pain: Think of melting point but a red effect on the enemy, instead of orange Talents in first column: -Thirst for Crimson: Every enemy under a crimson effect on your radar gives +5% damage and +5% damage reduction until the effect wears off or the enemy exits your radar. -Burn of Crimson: All grenade effects last twice as long. (Twice mine duration, twice frag dot, twice as many explosions) -Ruin of Crimson: The Shadows Gaze now applies a dot to enemies, enemies killed by the dot cause an explosion (Size of Blood Bound) Talents In second column: -Double or Nothing: 2 melee and grenade charges, super is half as potent -Consume Them: For all fallen allies, gain 10% damage reduction from minions of the darkness -Insanity of the Crimson: All enemies hit are highlighted for 10 seconds. In crucible, they have a screen effect that is basically a red tethering effect. No debuffs or anything put onto them however.

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                  • I've been working on this for a couple days now... Only done one Subclass NEW CLASS!!: Paladin Average in All Stats Support Class Arc Subclass: Jammer Grenades: Flashbang: An Explosive Grenade that disorients those it damages Suppressor (Arc): An Explosive Grenade that prevents enemies from using Abilities Impulse: Deafens and Disorients those it touches (Audio -65%, Random Screen Shake), 65 Damage, 3 Pulses. Jump: Jump Pack: Jump then Press X to Automatically 'Jump' to a nearby ledge. Triple tap to go to a ledge you're looking at. If there aren't any ledges, serves as double Jump. Takes some skill. [b]Perk 1[/b]: Increased Power 1.5x Distance / Height can be achieved [b]Perk 2[/b]: Increased Efficiency 1.5x Speed [b]Perk 3[/b]: Energy Multiplier 1.65x Speed and distance if sprinting, 1.25x speed and distance if walking Super: Electro-Magnetic Pulse: Disables enemy radar while granting teammates enhanced radar. Lasts 65 seconds, Ends if Killed. While active, you glow (As if you're holding a spark from rift) [b]Perk 1[/b]: Lethal Acoustics Enemies 13m or closer suffer Gradual Damage (13 per second, ears ring) [b]Perk 2[/b]: Advanced Surveillance Increases Allied Tracker Range by 1.5x [b]Perk 3[/b] Short Circuit Enemies within 13m Instantly Lose their Shields Melee Emission: Rapidly Emit a variety of Terrors from your hands, be it Virus' , Anti-Matter or Heat. Is about Average everywhere. Moderate Speed (1ps) Damage (91) and Range (4.75m) Digital Pathogen: Plague Enemies' Systems with a virus that Shuts down radar and Lowers Shields. When An Enemy is hit, it spreads the Pathogen to all other enemies within 3.25m of him. Lasts 25 Seconds. [b]Perk 1[/b]: Postmortem When an enemy dies, his allies can catch the Pathogen from his Corpse [b]Perk 2[/b]: Contagious Doubles Range at which Pathogen Spreads [b]Perk 3[/b]: Siphon When Multiple Enemies are Infected (2 Pvp, 6 Pve), an Orb of Light is Generated Stat Perks: Doctrine of... Protection: +3 Armor Restoration: +3 Recovery Alacrity: +3 Agility Synthesis: +2 Armor, +1 Recovery Morality: +2 Recovery +1 Agility Endeavour: +2 Agility +1 Armor Passives: Empowerment: Faster Super Activation (-0.65), +1 Agility, +1 Super Agility Fallout: EMP lasts Longer (+13 Seconds) Roadblock: Grenade Effects last Longer (+3.25 seconds) Gift of Light: Picking up an orb Recovers lost health and grants a slight overshield (+0.26, Stacks) Light or Flight: Your Super charges 65% Faster while in the air

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                  • Another of my "Fallen Guardian" ideas For what class: Hunter. Available only to Fallen who ally themselves with the City, perish in its service, and are reborn as Guardians. Elemental Type: Void Name: Dark Soul Super: Triad of Death. Guardian calls forth three massive whirlwinds of destructive void energy around him, similar in nature to the Dark Drinker special attack. One on each side of him and one in front. Grenades: Axion Bolts, Magnetic grenades, and voidwall grenades Melee: Energy drain, with a different animation.

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                  • I've had some ideas... If Striker had to be replaced... (Pardon the cheesiness of the names. I suck at naming things.) Class : Titan Element : Arc Name : Shredder Grenades : - Lightning grenade - Cluster grenade. Throw a grenade that explodes on impact and releases cluster bombs. (Similar to a rocket with clusters, with smaller blast radius and damage of course) - Flux Grenade Super : Deathwringer : Summon an electric minigun that shoots faster and faster as your super goes. Makes you walk slower. Lasts 12 seconds. Bonuses : - Raging Storm : Deathwringer lasts longer and shoots faster (from 12 to 15 seconds) - Thunderstrike : Upon activating Deathwringer, You slam the ground and leave a damage dealing field around you (Similar to Aftermath) - Explosive Lightning : Adds an Explosive Rounds round effect and enemies killed by Deathwringer explode. Melee : Overcranked : Punch an enemy to charge them with Arc light that detonates after a set timer. Melee Bonuses : - Ultra-Cranked : The initial hit does more damage and the explosion is bigger, but the timer is longer before they explode - Spontaneous Thunder : Kills with Overcranked immediately explode. - Electrifying Light : Multi-kills with Overcranked generates Orbs for your allies. Passives 1 : - Frantic Sparks : Cluster Grenades, Overcranked and Explosive Lightning makes bigger explosions - Thunderefic : Thunderstrike and Lightning grenade lasts longer (+1 Armor) - Movable Being : You move faster while Deathwringer is active. Passives 2 : - Death From Above : Activating Lift creates a spark and lightning that damages enemies under you (+1 Agility) - Recharge : Enemies killed with Arc explosions Regenerates health (Includes Grenades, explosions from Overcranked and Explosive Lightning) (+1 Recovery) - Natural Disaster : Enemies Damaged by Arc abilities receive knockback depending on power. (Inevitably dealing damage to those knocked on walls)

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                  • Edited by Pepperoni Pickle Pincher: 12/10/2015 7:17:00 AM
                    Class: [b]Titans[/b] Element type: [b]kinetic[/b] Name: [b]Grappler[/b] Super: [b]Berserk[/b] All melee hits on normal armored enemies are a 1 hit, upon kill of an enemy you hold and run with the body as a shield. Press melee button to throw the body and knock back enemies. On enemies that don't die in the first hit they are tackled to the ground and thrown in the direction the player is aiming. Melee: [b]Plasteel Knuckles[/b] Upon melee impact, enemies are slowed and dazed, lightly hazing they're screen (like a flash grenade) Grenades: [b]concussion grenade[/b] Slowes aim and movement speed for a short time [b]impact grenade[/b] Explodes and pushes enemies back (phalanx launch)

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                  • Edited by Slepyoneshot: 12/8/2015 1:33:52 AM
                    Class: Titans elemental type: Void Buttdong Super: ***CENSORED*** grenades: the lightning grenade, void grenade, and the tripmine grenade Melee: dildos violently fill your enemies *CENSORED* until they *CENSORED* *CENSORED* *CENSORED* *CENSORED* *CENSORED* *CENSORED*

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                    • Class: Titan Subclass: Knight Element: Light (Made up element) Description: [i]"They say darkness is the absence of light, so be present"[/i] Super: Light's Blade Description: Wield a blade of light, capable of mass destruction. The blade will be capable of three large swipes that can cover a large area. Desc

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                    • For what class: Titan. Available only to Fallen who ally themselves with the City, and are reborn as Guardians. Elemental Type: Arc Name: Arcblaster Super: Bulletstorm. Guardian momentarily conjures four Zhalo-type rifles and fires them one-handed and hyperfast, unleashing hundreds of arc bullets. Anything in about a 45-degree arc to the front of the Guardian is shredded. Grenades: Scatter grenades, storm grenades Melee: Electrified Sword, similar to the one some Vandals carry.

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                      • Edited by br0thership: 12/7/2015 6:06:06 PM
                        Class: warlock Name: Earth shaker Element: Earth Description: The earth was once green. Use its former energy to make you one with it, warlock Grenades: 1)Fog bomb- creates a fog on impact, blinding those caught in the blast (smoke bomb from night stalker) 2)Root mine- a proximity mine that roots the intruder (creates a debuff called "rooted" that slows the users movement) 3)Toxicity grenade- a AOE grenade that uses nuclear power from the pre golden age to poison the enemy (creates a debuff comparable to thorns lingering damage but does half damage [about 4 per second] for 2 seconds [does not stack]) Melee: Wind strike- pushes the enemy a short distance and does normal melee damage Super: Earthquake- roots itself on the ground and shakes the surrounding area, rooting everyone else and for every enemy caught, it creates an orb of light. While the user is rooted, they gain .75% damage increase and .15% damage resistance increase and can leave at will but once they leave the root, they cannot reroot. It would be great for control in crucible.

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                      • Edited by modsAreBabies: 12/8/2015 1:36:26 AM
                        class: titan (obviously) Elemental Type: arc Name: Thunderbird Super: thunder strike (go around with a arc spear and quickly spear people (can only throw three spears, if they chose the perk for it.) Grenades: same as striker nades Melee: same as striker melee (tho no shoulder charge) Health regen on [u]spear kills only[/u] No tracking Some aim assest, but not as much as gg but not all weird like bd Something like keyhole from gg, gunslingers trances, and chan of woe, as we need better neutral game play. [spoiler]this is what i would want if bd got buffed[/spoiler]

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                        • Edited by Drasis: 12/8/2015 1:39:04 AM
                          For what class: Titan Elemental Type: Kinetic Name: Havok Super: Gauss Lance(summons a dual purpose Gauss Lance, has a lunging strike or a ranged shot via the Gauss coil. The lunging strike works like death from above when used in the air. Single targets effect only) Grenades: Chaos Mine(throws spikes in all directions that bounce when triggered) Spike Flail(charge it by spinning it, on impact the spikes on the Flail burst into the target and random directions) Whip Lash(sticks to the target or surface and whips mono-wire linked flails around in a small AoE, slicing and smashing targets who get close) Melee: Lancer Gauntlet (double melee once activated, when the titan punches target successfully the lance will trigger and punch out from the gauntlet on impact causing a secondary strike on the first strike)

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                        • Warlock Void Void Summoner Summon a Black Hole that sucks enemy's in and kills them. Slows enemy's passing by before exploding. Enemies are slowed and slowly lose damage for 10 seconds when punched.

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