[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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[b]Devil's Drill[/b] Exotic Void Heavy Machine Gun Description: Drill's are such a useful tool, and this is much more than a simple tool (Banshee-44). Stats: This is a Low RoF, high impact, medium range, medium-high stability and very slow reload machine gun with a 30 bullet mag and 60 in reserve (90-120 in reserve if you have 1 or 2 heavy ammo/ heavy machinegun perks respectively). Perk 0: Void damage. Passive perk: Power piercing rounds: Bullets fired can pierce through enemies and do increased damage (50% damage increase per enemy pierced by the bullet, up to 250% damage of the original 100%). Infuse. Perk 1: gun barrels (impact-range, stability, predictable recoil and range). Perk 2: Hidden hand. Perk 3: Faster reload/Higher range but reduced stability/Higher stability (don't remember the names of the actual perks, same with the barrels, sorry). Exotic perk: The Devil's Drill: First precision kill with each bullet returns it to the magazine, first body kill with each bullet makes the enemy explode and speeds up the RoF and reload speed until the next reload, missed bullets have a chance to return to the magazine. Look: A long Machine gun which barrel looks just like a drill, and spins when it's fired, the body looks pretty old and rusty and the mag has a drum-like form (similar to the Thompson's drum mag, but bigger), and it has a very skeletical stock. It's ironsights look almost handmade but they're clean and pretty good actually, and (obviusly) they're at the body of the weapon instead of starting at the barrel (which spins as said before) and ending when the stock starts. Role: As most of you imagine, this weapon it's mainly focused on clearing out great waves of small enemies, and is where it's perks can shine, still a good weapon for bosses, but there are much better choices than this weapon for that purpose. I posted a similar thing on another post, but I've made some changes and added an actual description of the look of the gun (wish I could draw it). Thanks for reading and leave your opinions of it :)