Well your trying to compare the Hammer to a Gun buddy titans yes need some changes but the Golden gun does not need 7 shot reason why is here.
Golden Gun Perks and Uses
- Golden Gun has the longest range super in the game that can pierce through any enemy
- Its basically a sniper rifle; it can manage to 1 shot kill people across entire maps including maps with vehicles
- If using combustion does the same effect as explosive pyre does on the Hammer of Sol
- The Golden Gun fires much faster than it takes to throw a hammer
- Mind you it can 1 hit kill a HoS I know from experience on both delivering and receiving end
Hammer of Sol Perks and Uses
- Max of 7 Hammers if thrown within the time quickly
- Tracking is a thing but not a reliable tool for long ranged hammer throws
- Cauterize yes is a good perk little too good to some but remember hunters were the first to have healing perks in super
- Titan shield is really strong while in super and does need retweaking in the patch
Conclusion
Really the Golden Gun is fine were it is and really doesn't need buffing of any sort only buffs I want to see is Defender, Striker, Voidwalker, and Sunsinger. Why not hunters because the class has the most passive perk out of all class mostly Nightstalker and Blade Dancer allowing them to dodge most supers very easily; I've seen both of those classes dodge most of my Hammers because they can move and so can most other classes thats how you defeat a HoS easily. Now not to hate on Hunters I enjoy mine a lot but the Mostly the Hunter complains about how OP we are when truly they ruled Year 1 so I know I got off topic but really 7 shots like why that would be much more OP than any class was in Destiny since release. So really calm down realize that Hunters are just fine for now and beside Titans are getting their classes tweaked around so pretty sure HoS will be a little less OP.
English
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Love most of the points you made in this comment. One thing I want to add, however, is damage resistance. Gunslingers are not supers in terms of JUST resistance. Sunbreakers, however, can take the most common archetype sniper headshot, popularized by the "1000-yd stare." And it a, correct me if I am wrong, 55% damage resistance? Versus a gunslinger's 0%. This is half of why cauterize is so valuable. You get practically a double oversheid after EVERY. SINGLE. KILL.
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Ya I have ideas for the perk best one is a 5 second delay or recharge before a Sunbreaker can heal again.
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Thank you for making this guy into the bitch that he is.
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Corrosive Fear = New speaker