So as most of us know, the VGAS were held in America last night.
22 awards were handed out to a multitude of games, including Splatoon, Super Mario Maker, No Mans Sky & Rocket League.
The Witcher 3: Wild Hunt took home the ultimate prize with the "Game Of The Year" award. To be honest they deserved it.
Destiny: The Taken King was only nominated for two categories;
Best Multiplayer
Best Shooter
Destiny: The Taken King lost both these categories to Splatoon (a game in which I have never even heard off, but I'm going to look into it later)
Just wondering if anyone has any thoughts? Would you have chosen any other games to take these awards?
Do you think The Witcher 3: Wild Hunt deserved the best award of the night?
Share your thoughts here.
edit: as someone mentioned below. Splatoon also topped Halo 5, COD: BOPS 3, Rocket League and Battlefront.
Edit 2: Great comments guy, keep them coming. I'm trying to reply to you all but I'm in work! I will get round to replying to you all. Great to see a thread with a good discussion for once.
-
Edited by Onyx Guard: 12/4/2015 1:42:13 PMTo be honest, splattoon was a different concept. You couldn't kill your enemy, only restrict their mobility. It was also a very team based game, focusing on area control rather than hunting for members of the other team. Call of duty is it's normal copy and paste self. No innovation, lack of balance, and far too much hand holding. Halo 5 and destiny both follow that casual approach to "competitive" multiplayer without offering anything new. Halo 5 has way too many micro-transactions and stays away from the balanced halo arena formula, relying instead on playing large amounts of time for the hope of unlocking what you want (sound familiar?). The hyped story of "searching for the truth" never existed. Instead, it was an extremely short story with a lot of repetition in enemies that is cut short right when it gets interesting. The game also centers around a side character rather than master chief, and the "hunt" between the two is ended with a cutscene in which they throw a few punches. Also, breaking established cannon to bring back characters as an way to bring back the fans lost after halo 4 (why is Buck a Spartan? He hates everything about Spartans). Also, Palmer is still alive, which losses a lot of points in my book. Destiny offers very little new ideas outside of marketing and rng addiction. Special jumps for specific classes or characters and unique chargeable abilities is nothing new. Randomized weapon drops are nothing new. Emotes (which are still extremely limited) are nothing new. The game quickly discards the effective ability to use old content while offering very little new in return. And the classes are always conflicting and arguing amongst one another over versus matchmaking balance, forgetting that the classes were clearly made to complement one another (each weakness of one class is another's strength) against ai combatants in the "epic" story that we never got. This doesn't mention the new bungie's treatment of both long time fans and loyal fans/players of the game.