[b][u]I responded to Cozmo with this[/u][/b]
If you like it, make it a [u]real[/u] game mode with rewards.
Feel free to include the following locations for your challenge
Templar's Well
The Abyss (included by OP)
Golgoroth's area (What ever it's called)
(That way you don't have to create any new assets)
Waves of enemies.
Ultra every 5 waves.
Real Boss every 10 (think enemies like you find in The Court of Oryx, each with some mechanic necessary to beat them)
The party starts with enemies at 260 light moving up to 300 (Normal mode) or 290 moving up to 320 (Hard mode)
The Hard mode variant includes OPs victory modifiers. (This should be labeled in the director so that everyone knows what to bring) To make things more interesting.... perhaps we don't allow players to change their equipment once enemies begin to spawn. So whatever you're wearing when you start the event is what you're stuck with until your whole team dies (Return to Orbit), or reach some maximum number of waves.
Perhaps introduce a loot drop from the boss right every 20 rounds. Meaning that the 1st round 10 boss won't drop anything outside the normal strike loot table. The 2nd round 10 boss (this would be the round 20 boss) is guaranteed legendary drop (engram or survival specific weapons/armor.... feel free to NOT include the engram, i bet everyone would like this more)
Exotic chest every 50 rounds. (Meaning a chest that MAY (50%) include an exotic item in addition to normal chests of raid-tier quality) [b][/b]
English
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It's a great idea, and I'm sure many people agree. But then, in the hypothetical situation Bungie implements this, those same people would accuse Bungie of reusing content, lol.
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That's why i suggested reusing raid areas. I don't want them to spend too much time/money to develop too many new things in hope that it will increase the odds of this happening.
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I mentioned this to them 2 months ago.
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I mentioned this to them a year ago.
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I mentioned it to their parents before the devs were born.
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I mentioned this before mentioning was a thing.