When will players figure out that the problem isn't with Sunbreakers having good perk synergy? The problem is the lack of perk synergy with all of the other sub-classes.
Sunbrekers do not need to be nerfed. Every other sub-class needs to have well thought out and productive perks that compliment PvE and PvP.
Get rid of the crap perks that other sub-classes have to deal with and and stop nerfing the effective perks that we actively use.
NO GUNSLINGERS EVER USE CIRCLE OF LIFE OR SCAVENGER~! NONE OF 'EM~!
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.... when I play on my Hunter for pvp, I use scavenger..... [spoiler]dat throwing knife/spine+ trip mines doe[/spoiler] #TitanMasterRace
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Edited by KidSixXx: 12/2/2015 3:13:02 AMRun with High DIS and you don't really need to worry about 'nade cooldown. GT steadies your aim and stacks while Keyhole buffs your GG performance. Either of those perks is far better suited for PvP than Scavenger, IMO.
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Keyhole is kinda useless in PvP IMO. It is very situational. Gunslinger ' s trance is good. I use it in pve. But honestly, the difference in pvp is not enough to be game changing, but just enough to make me over compensate and fail miserably. But, this is why I main a Titan lol #TitanMasterRace
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Edited by KidSixXx: 12/2/2015 3:23:20 AMKeyhole is useless if you are running a Combustion build but it is not as situational as you think since most PvP maps are close quarters. Lots of opportunities for a patient Gunslinger to fire into a chokepoint and take out multiple players rolling covering each other but running either single file or in a very tight formation. Also good for taking out multiple players lollygagging at a capture zone or camping the HW spawn.
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It I'd still way to situational for me to take over Scavenger
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Eh, you don't run over enough dropped ammo in PvP to get the best mileage out of Scavenger, IMO, which is why I prefer GT. Diff'rent strokes though. If you make it work, then good on ya. Continue to build against cookie cutter conventional wisdom.