Sick of these titans defending that hammer so closely. You wanna see an overpowered super? Give us two different perks that combined give us 25 seconds with 7 golden gun shots that when fired takes away 3 seconds per shot. Oh, and each kill regens health. Actually, we really don't even need that. Just the extra shots. And make Achlyiophage Symbiote give us three more. We'll see what the problem is then...
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I will gladly give you 7 golden gun shots.......but I will take away: Tripmine Triple Jump Throwing Knife Scavenger Keyhole Chain of Woe Seriously, the Gunslinger subclass is more than just Golden Gun, whereas Hammer of Sol......IS......the Sunbreaker subclass. Gunslinger is a better balanced subclass and it's super is still top 3. Gain a little perspective.
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You amount of stupidity in this post is bigger than Kim Kardashians ass
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I'm not sure what's worse: children complaining about sunbreaker, or children complaining about hunters complaining.
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People have more kills accumulated with shadow shot than they do with HoS... and they only have [spoiler]3 shots[/spoiler]
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I sense a tad bit of sarcasm salt. ~[i]TheGreatNike[/i]
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7 hammers - difficult to dodge, perhaps. 7 golden guns - almost impossible to dodge. Hammers have an arc vs golden guns which just fires in a line. Not saying sunbreaker isn't op though, just stating my two cents.
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I will tell u what I told titans in year one, bein everybody had blink and titans didn't, don't -blam!-ing play a hunter if u goin to moan,,all I see is nerf this nerf that,,u don't like something u change to something u like,,
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Naw stay as 3 shots, but give the armor increase of 60% like hammers, and have gg shots have a perk to regen life. People would bitch, and that still wouldn't be as good as hammers.
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I basically only use the GG and I think this would be horribly unbalanced
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I think the worst part is the insane damage reduction.
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The real problem of sun breakers in pvp is you can have multiple sunbreakers on one team. That's when the op'dness of the class comes out. 3+ sunbreakers on one team seems like all you're doing is running for most of the game.
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And each shot takes 3 secs away then we would never finish the super and only use like 3-4 regulary lol
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Golden gun has no travel time & has unreal range, I get where you're coming from but if golden gun had health regen and damage resistance people would complain more about that than they would about Sunbreaker. Sunbreaker definitely needs a nerf but I think (most) of the other subclasses are fine where they are
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All the shitans complain saying "when hunters have something that competes in crucible then they call for nerfs", well wtf were you doing for the whole of year one?
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Edited by TouchGamer: 12/2/2015 7:01:45 PM*looks at stats.... mains hunter* argument invalid from the get go. TL:DR. As an aside, hammers are fine... just get rid of cauterize on hammer and it'll fix it's biggest problem that's all
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-blam!- that. Blade Dancer with Over Shield!!!
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Great idea, bump
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I honestly an good with my 3 shots, however we need golden gun to last longer, and have either damage resistance or health regeneration on kill
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Edited by FlandreScarlette: 12/2/2015 6:40:55 PMBecause a high aim assist, fast travel time, long distance super needs 7 shots. Not that hammers need seven, but... The armor and health regen don't bug me. The proximity detonations and duration do. Tone the duration back five seconds, less hammers and less roaming. Lower the proximity detonations so you actually have to hit with your hammers. The duration is also something I have a problem with on Stormcallers, but I'll just shush about those now...
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Are you that bad at the game?
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We got another defective one here. Send it back for diagnostics.
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I don't usually like nerf this nerf that requests, but the Titan Sunbreaker super is unequivocally OP. It's a matter of time folks, it'll change.
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No /thread
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No thank you
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The problem then is absolutely everyone would play a hunter