First of all i want to tell that i like the in game lfg idea the most. There are other good ideas as well but most of them unnecessary and ridicilous
Patrol is no need to be for 6 persons except for the Dreadnaught and it is not a good idea to put players in different instances by making heroic and normal diffuculties. No need to make any changes on chests. Patrols are just fine as the way they are.
Puting dark below bosses back in the patrol doesnt make sense since it is a old content and we already slaugtered them all. Patrols are live story content so it must be fit with game timeline.
I wonder how do you decide and calculate the percantages of the reduced healths? Do you have the all in game algoritmas? For example what is the base of reducing 12 % Skolas health?
Old raid items must be trash you can still keep your rewards from there as collection.
While making festival ideas you must forget the the world you currently live in? How can we talk about a Chinese festival in world which is more than maybe 7000 years in the future from today.
Festivals must be rare like previous mask festival.
So telling ideas like " put this in game remove this from game make this in this way" is easy. But you reall need to think more wide before...
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