So I read over the weapon balancing that is coming in December and what a shocker PvE will suffer once again. We are back to exactly where we were last year this time. Let me save all the people who are going to create nerf threads come December some time. Nerf Auto Rifles, Nerf Fusion Rifles. Same time last year, the AR/FR combo was the meta in Crucible, Shotguns and Pulse Rifles were useless in PvP and PvE, and scout and snipers were the same place as they are today (unchanged)
I have no clue what are all these tests Bungie conducts, but obviously they do not know what they are doing. Is it me, or are they just reversing the nerf that they did to A/R the last time they broke them. And they are reversing the Pulse Rifle buff back to when they were broken.
I have no idea why Bungie insists on nerfing a weapon type into the ground so it becomes unusable. They need to start buffing just the weapons that lag behind. Buffing one class while nerfing another has not worked to date, it has always lead to one weapon type being severely broken. They are not balancing anything, we are just switching from one weapon type to another with every update.
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Can you do any better then them? Think about it They have to somehow balance every gun in the game, Primary, special, and heavy. Along with supers that don't "out-super" others. Are there hiccups? Yes! Of course. But when you play a game such as let's say COD, COD has weapons the game gives you. Nothing that can roll with this or that perk. And there certainly isn't supers. The game balancing folk have done a much better job, IMO. They balanced a game, from a completely new and hard to use game engine bungie designed, and somehow everything seems to work in both pvp and pve (Before I get the sunbreaker hate. Yes, we know it could use tweaking. Majority the health buff, that's about it. Being a Titan main and now using my warlock more has shown just that the health buffs a little too much)