Read the link below
http://webjunkiesblog.blogspot.com/2015/11/destiny-tip-you-can-spawn-with-double.html
IF YOU CAN'T READ IT
Recently, a guardian had stumbled over a little golden nugget in armor perks. Everyone says that ammo increases on armor DO NOT stack, but this is wrong (for the most part).
Basically, the ammo increase perks on armor work this way:
Sniper: (1000-Yard Stare)
Carry Capacity:
No sniper ammo increases: 18 rounds
1 sniper ammo increase: 23 rounds
2 sniper ammo increases: 24 rounds
Ammo crate contents: (Crucible)
No sniper ammo increases: 4 rounds
1 sniper ammo increase: 6 rounds
2 sniper ammo increases: 6 rounds
Shotgun: (Party Crasher +1)
Carry Capacity:
No shotgun ammo increases: 18 rounds
1 shotgun ammo increase: 23 rounds
2 shotgun ammo increases: 24 rounds
Ammo crate contents: (Crucible)
No shotgun ammo increases: 4 rounds
1 shotgun ammo increase: 6 rounds
2 shotgun ammo increases: 6 rounds
Fusion rifles follow a similar pattern.
This information can be useful, knowing that 1 ammo increase is significant, but the second? Almost seems pointless--until you see this:
Sniper: (1000-Yard Stare)
Spawn-in Ammo Count: (Crucible)
No sniper ammo increases: 6 rounds
1 sniper ammo increase: 6 rounds
2 sniper ammo increases: 12 rounds
Shotgun: (Party Crasher +1)
Spawn-in Ammo Count: (Crucible)
No shotgun ammo increases: 7 rounds
1 shotgun ammo increase: 7 rounds
2 shotgun ammo increases: 14 rounds
Fusion rifles follow a similar pattern.
This is some EXTREMELY useful information, especially for Trials of Osiris. Hope you guys find this useful!
Enjoy!
-
Does any one still use their primary anymore?