So this whole train of though originated from the hunter exclusive Ace of Spades.
I was personally *very* disappointed when I found Ace of Spades as the hunter class exclusive weapon. Don't get me wrong, the combination of perks is amazing, precision kills give firefly and potentially unlimited more precision kills as you keep on targets? It's fantastic. But it :
a) doesn't match the design aesthetic of the hunter - track and eliminate 'a' target
b) doesn't match the general design of a hand cannon - Extreme impact
c) Firefly on a traditionally close range weapon is a disaster waiting to happen. Yes, you can kill yourself with firefly. Yes I've tested this... too many times.
Look at the best hand cannons out there. Hawkmoon, and Thorn (if it ever hits Y2). What do these guns perks do? More damage on the hit target.
So how could we make a competitor to these guns. Something strong against a single target, something rewarding to a playstyle, but not something completely OP.
[b]Final Gambit[/b]
Rate of Fire: 32
Impact: 82
Range: 32
Stability: 30
Reload: 26
Aim Assist: very weak
Magazine: 10
01: Kinetic
02: Infuse
11: Steadyhand IS
12: Truesight IS
13: Quickdraw IS
21: Final Round
31: High Caliber Rounds
32: Single Point Sling
33: Perfect Balance
41: Ante Up
[b]Ante Up: [/b]
If the last round is a precision [b]hit[/b] moves one round from your ammo reserves into the magazine.
So what does this all add up to? Matching hawkmoon's base impact, we have slightly lower stability, and range, with much lower reload. The gameplay is around chaining the final round with consistent precision hits. If you miss one, you're "punished" with the reload, and having to wheel through another clip before chaining those sweet sweet "final round" bonuses.
This gun would have a high reward for good aim in relatively close quarters, but if you can't make those precision shots, hawkmoon or thorn (still waiting for Y2) might be a better choice. However if you can, this could potentially be a better DPS choice. This opens the field, and matches the design of a hand cannon in my opinion. If the full "Final Round" bonus offers too much Damage, it could potentially be a weaker version of Final Round, (maybe 15-20% instead of the full 33%), but I honestly think it would be fine as is.
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