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11/22/2015 9:30:41 AM
6

Reasonable Idea for Sunbreaker Nerf

Look I hate them as much as everyone else. We'll start with that lmfao. I feel very underpowered and I'm already preparing myself for their upcoming air-dodge. That aside I don't wish the worst for them and if you prefer them, well to each their own. So with all that said here are some changes I feel could be made and still keep them on a fair level with all others: Let's start off with what I feel is the worst: Cauterize: Enemies felled by your fire regenerate health Problem here is, one the hammer to me equates to golden gun only your given a lot of room to miss with the hammer (assuming you don't have flame seemed) and still one shot someone. My ideas: 1: Make it so that they have to get 2-3 kills before it regens health. It would still be murderous but at least they won't be spamming health regen. 2: 10%-15% Armor rating reduction OR no enhanced armor while in Sunbreaker. This obviously would negate the first idea as I feel that might make a titan a bit squishy. Hammer should be reduced by 1-2. 4-5 seems more than enough. You have enhanced armor so unless you're getting sniped you pretty much get free kills till it ends. This of course could be offset with Fire keeper as it's thing is to give you overshield and more hammers. Which brings me to my next point. You should only be able to choose one of those. As far as I know you can use it like the bubble and constantly get that OS back. Good for PvE; cheap for PvP. I'm open to ideas here and would like to get a decent convo. I main a Hunter so I'm not too familiar with Titan. I'm not trying to cause trouble or complain aside from what I've stated. Just think these are reasonable ideas and wouldn't break them too much if at all. But that's just my opinion. I'd like to hear what other people think.

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  • You know not every hammer hits someone right? Golden gun is alot more pressured not to miss compared to a sunbreaker. And hitting a target in air with that hammer (Specifically hunters) is often going to result in a miss, I know because in my average crucible match its a simple dodging game of just double jumping at the right time before the hammer is thrown to make him miss. It's fine for sunbreakers to lose a little damage reduction and the idea of having cauterize require multiple kills is great. but when you only give them 1-2 hammers how the hell do you expect people to proc it?

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