1. Open up a new difficulty level for Prison of Elders, at Light 290-300.
2. The end reward for this difficulty is "Ascendant Light".
3. Ascendant Light can be used on any Year One weapon at 170 Attack value (not counting exotics).
4. The "Ascend" option is replaced with Infuse, and the level requirement is bumped up to 40.
5. If it is a Primary weapon with a burn attached, then to keep with Bungie's Year 2 philosophy, that burn will be removed. However, the burn node in the upgrade tree will be replaced with the Will of Light perk in exchange, so it's not a total loss.
6. Watch as everyone in the fan-base is happy that all of their old stuff is useful again while not compromising your design philosophy.
7. Keep up a similar system in Year 3 and beyond, though at some point include armor too.
Obviously this would not be a simple change, but I highly doubt it's not outside of Bungie's capabilities, especially considering it basically reuses old content as far as the gameplay side goes.
The end effect:
1. people will replay Vault of Glass, Crota's End, and Prison of Elders for the old weapons, thus immensely adding on to the list of useful activities one can do in this game.
2. people will still have to try the new weapons for a good while before they can get their old stuff back. They'd actually have to give the new stuff a chance. And who knows, they might even grow to like the new stuff MORE, but if they DON'T, then they can go back to their old favorites.
3. it'll make sure our effort actually matters in the grand scheme. I grinded for a long time to get my Darkblade Helm. I want to let go of it because I find something cooler, not because the game forces me to let go of it. All that time and effort spent to get it will have been worth it. Force me to let go of it eventually and you make my effort, and consequently the entire game, pointless in terms of progression.
It's simple, so just do it. Make our dreams come true. Yes you can.
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