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#feedback

Edited by N7riseSSJ: 11/16/2015 12:27:09 AM
72

Year One and Done? I don’t think so! Why Keeping it Relevant Benefits us All

[quote]"In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete. Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: The time you have invested in your stuff should be respected."[/quote] (Thank you to DrunkWolf and many others for this quote) We have all seen this quote above re-quoted so many times for months now. From what I’ve heard, this was said by DeeJ after The Dark Below rendered many guns useless. So DeeJ (and Bungie), since in the past you claimed that our time should be respected, why haven't you done this? In a game that relies heavily on investing time, it would seem intrinsically that his statement might not hold too much truth. In retrospect, saying our [i]effort[/I] should be respected would have made more sense, but that’s sort of a moot point now. We are just going to go along with what you said for now and figure out a way that Bungie can truly respect our hours of time that many have invested. [As a warning for those of you who might ask why play it if I don’t like it; actually I haven’t played for weeks. I am writing my opinions and suggestions to help the game, I am trying to do something good, you’d think you’d want the game you play to be better, right?] Let’s start out with the simplest issue; Legendary Guns. Word of Crota, Fatebringer, Praetorian Foil, Praedyths Revenge, and many other guns that aren’t related with the raids, including Hopscotch Pilgrim, were guns that were highly sought after. A lot of people spent a lot of time trying to get these guns. [url=https://youtu.be/LtiOIscUl8o?t=673]Luke says he wants people to be able to say "[they] were there when..."?[/url] Yes, that's great. But what's the point of that if there's no legacy to uphold? To flaunt? Making this short, I think the best way you could bring these forward would be to have a one-use consumable that would let you bring one Legendary from a Primary, Secondary, and Heavy up to year two status (and to continue to do so for the course of the first Destiny game). That would be pretty cool, and it would give people a reason to [i]go back[/i] to raids; to get that cool gun. A new player sees the gun Fatebringer being used, so then they go back to the raid (this could even be done for gear as well). So, Bungie has already brought a good amount of exotics forward, but I have a feeling that [url=http://www.accelerated-ideas.com/news/destiny-the-taken-king--all-new-exotic-weapons.aspx]this was already planned since The Taken King only brought in 12 new guns[/url], which would have been incredibly questionable to only have 12 exotics in an “expansion.” Thus bringing them forward would add on to the new content (they did this for some gear as well). But why aren’t you doing that for strikes? Story content? Raids? PoE? You removed level modifiers for all year one content (not to mention other content). Why would you not bring your own content forward? Also, any player who doesn’t follow the news or the app would have downloaded the patch and started Destiny only to be met with a completely re-designed interface and functionality of content effectively destroyed. Every game that has had DLC’s (yes even MMOs) has still been completely 100% playable without any change to base content even if you haven’t purchased the DLC. This is the best way to confuse a consumer, [i]and lose them.[/i] Before anyone says “all the content is there N7 you don't know what you're talking about!”, let me stop you there and say yes, it [b]is[/b] there, but the [i]functionality[/i] is gone. There is no point to play any of it. Not only is that a low-ball for consumers, but it is a slap in the face to all the development work done by the employees. It doesn’t hurt your game to keep the level modifiers you had, and it doesn’t hurt your game to create a few new higher levels in the strikes, story, and raids. [b]It adds to your product to keep it there for everyone[/b]. Rendering your work useless is absolutely baffling. I seriously cannot understand why anyone would do this to their own game or why anyone would defend that. By keeping year one content up with new content, you [i]expand[/i] your game (the point of DLC and Expansions). This is a [b]good[/b] thing, this is a great thing! TTK players are playing the highest levels on only a few strikes, effectively limiting their own content as well. Bring all of your content forward for all of your players. I guess what I am trying to say is, have something that allows players to actually bring some of their year one content forward because why not honestly, and take the time to modify your already made content and make it relevant and functional for TTK users and non-TTK users alike, because it adds to the size of your game. If you'd rather make a game than a payday, I'd suggest you do this Bungie. You owe it to your [i]players[/i] because they like your game (for the most part) and you owe it to [i]yourselves[/i]. Thanks everyone. N7 Edit: [b]More people are starting to realize TTK content isn't enough. Bring year one forward. Help make your game better Bungie.[/b]

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